The humanoid creature’s taut green shell extends like a cowl from chin to brow, wreathing a face of brilliant flower petals.
Ghoran CR 1
XP 200
Ghoran bard 1
N Medium plant
Init +1; Senses low-light vision; Perception +5
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 12 (1d8+4)
Fort +3, Ref +3, Will +3
Immune plant traits
Weaknesses delicious, light dependent
Speed 30 ft.
Melee rapier +1 (1d6â1/18â20)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate, inspire courage +1)
Spell-Like Abilities (CL 1st; concentration +4)
1/dayâdetect poison, goodberry, purify food and drink
Bard Spells Known (CL 1st; concentration +4)
1st (2/day)âcharm person (DC 14), sleep (DC 14)
0 (at will)âdaze (DC 13), light, mending, message
Str 8, Dex 13, Con 16, Int 8, Wis 12, Cha 17
Base Atk +0; CMB â1; CMD 10
Feats Weapon Finesse
Skills Bluff +7, Knowledge (history) +4, Knowledge (local) +4, Perception +5, Perform (sing) +7
Languages Common, Sylvan
SQ bardic knowledge +1, ghorus seed, past-life knowledge
Ghorans take a â2 penalty on Escape Artist and combat maneuver checks to escape a grapple against any creature that has a bite attack with the grab ability.
As a full-round action, a ghoran can expel its ghorus seed from an orifice in its abdomen. If planted in fertile ground and left undisturbed for 2d6 days, the seed grows into a healthy duplicate of the original ghoran, save that the duplicate can reallocate all of its skill ranks upon sprouting. Once a ghoran expels its seed, it gains 1 negative level, and it dies as soon as its duplicate sprouts. This duplicate replaces the previous ghoran character.
Ghorans take 1d4 points of Constitution damage each day they go without exposure to sunlight.
Ghorans remember memories encoded in their ghorus seed. They treat all Knowledge skills as class skills.
Ghorans are defined by their class levelsâthey do not possess racial Hit Dice. They have the following racial traits.
Environment any
Organization solitary, pair, or plot (3â12)
Treasure NPC gear (rapier, other treasure)
Ghorans arose from plant life created by advanced druidic magic to be an especially hardy and adaptive food source for humans. Over the centuries, the plants evolved sentience and ambulatory bodies that mimicked the appearance of humanoids as a method to discourage their enemies from hunting them and improve their chances of survival. Their creators did not imbue them with the ability to create more of the ghorus seeds that give them life, so ghorans are fanatically protective of these seeds and consider destroying them the worst of crimes.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.
Pathfinder Campaign Setting: Inner Sea Bestiary © 2012, Paizo Publishing, LLC; Authors: Jim Groves, James Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Greg A. Vaughan.