Girallon

Girallon

This four-armed, gorilla-like creature, covered with matted white fur, roars in rage as it rears up to its full, towering height.

Girallon CR 6

XP 2,400
N Large magical beast
Init
+7; Senses darkvision 60 ft., low-light vision, scent; Perception +11

AC 18, touch 12, flat-footed 15 (+3 Dex, +6 natural, –1 size)
hp
73 (7d10+35)
Fort
+9, Ref +8, Will +5

Speed 40 ft., climb 40 ft.
Melee
bite +10 (1d6+4), 4 claws +10 (1d4+4 plus rend)
Space
10 ft.; Reach 10 ft.
Special Attacks
rend (4 claws, 1d4+6)

Str 19, Dex 17, Con 18, Int 2, Wis 12, Cha 7
Base Atk
+7; CMB +12; CMD 25
Feats
Improved Initiative, Iron Will, Skill Focus (Perception), Toughness
Skills
Climb +12, Perception +11, Stealth +5

Environment warm forests
Organization
solitary or company (5–8)
Treasure none

Girallons are among the jungle’s most dangerous predators. They are aggressive, carnivorous, highly territorial, and incredibly strong. Worse, their four muscular arms are capable of inflicting incredible damage on anything that falls into their clutches. Their exotic appearance makes them popular creatures in certain cities as attractions in gladiatorial combats, either starved and pitted against each other, or set against gladiators eager to increase their fame and notoriety. One who kills a girallon is all but assured of fame, yet most battles against these ferocious beasts end poorly for those foolish enough to attempt to single-handedly defeat one. An adult girallon is 8 feet tall, broad-chested, and covered in thick, pure white fur. It weighs roughly 800 pounds.

Girallons live in troops led by a dominant male. Solitary girallons are usually young males looking to start their own troop. Girallons are very territorial and tend to attack intruders without warning, including strangers of their own kind. Groups of girallons may attack in a line to drive prey toward a cliff or other hazard, or quietly form a ring around their target and suddenly close in.