This golden statue stands proud, bearing a regal scepter in one hand. Its other arm is stretched out, ending in an upraised fist.
Gold Golem CR 15
XP 51,200
N Large construct
Init +4; Senses darkvision 60 ft., low-light vision; Perception +0
AC 30, touch 13, flat-footed 26 (+4 Dex, +17 natural, â1 size)
hp 156 (23d10+30)
Fort +7, Ref +11, Will +7
DR 15/adamantine; Immune construct traits, magic
Speed 30 ft.
Melee 2 slams +34 (4d8+12 plus prismatic surge)
Space 10 ft.; Reach 10 ft.
Str 34, Dex 18, Con â, Int â, Wis 11, Cha 1
Base Atk +23; CMB +36; CMD 50
SQ death throes
A gold golem melts into worthless slag when destroyed, releasing a 10-foot-radius cloud of fumes that deals 1d4 points of Constitution damage to all creatures within a 10-foot radius. A successful DC 21 Fortitude save negates this effect. This is a poison effect. The save DC is Constitution-based.
A gold golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
As a swift action when it hits a foe with its slam attack, a gold golem unleashes a ray of prismatic energy from its bejeweled scepter. It can choose to automatically hit the foe it hit with its slam attack with this ray, or it can target another creature within 30 feet as a +26 ranged touch attack. Roll 1d6 for any creature struck by a ray, and consult the following table to determine the effects. The save DCs are Constitution-based.
1d6 | Beam Color | Effect |
---|---|---|
1 | Red | 20 points of fire damage (Reflex DC 21 half) |
2 | Orange | 40 points of acid damage (Reflex DC 21 half) |
3 | Yellow | 80 points of electricity damage (Reflex DC 21 half) |
4 | Green | Poison (save Fort DC 21; frequency 1/round for 6 rounds; effect 1d4 Con damage; cure 2 consecutive saves) |
5 | Blue | Petrification (as per flesh to stone, Fort DC 21 negates) |
6 | Indigo | Insanity (as per insanity, Will DC 21 negates) |
Environment any
Organization solitary or procession (2â5)
Treasure none
Gold golems are extravagant constructs, crafted at great expense at the command of the rich and powerful. Theyâre most often used to guard palaces and family vaults, but are rarely placed in areas that are hidden away from casual observation. Many of those who expend the funds to create a gold golem arenât the type to hide the conspicuous display of their wealth from their visitors. A gold golem is humanoid in appearance, standing 10 feet tall and weighing 4,500 pounds.
A gold golem is built from 1,800 pounds of special lead that must be treated with rare alchemical reagents to magically transmute the creature to gold upon its animation. These reagents and the lead cost 25,000 gp.
CL 18th; Price 220,000 gp
Feats Craft Construct; Spells geas/quest, limited wish, polymorph any object, and prismatic spray; Special creator must be at least caster level 18th; Skill Check(s) Craft (armor) DC 25; Cost 122,500 gp
Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.