Golem, Mithral

Golem, Mithral

Made of polished silvery metal, this immense humanoid construct moves with shocking grace and speed.

Mithral Golem CR 16

XP 76,800
N Huge construct
Init +7; Senses darkvision 60 ft., low-light vision; Perception +0

AC 32, touch 16, flat-footed 24 (+7 Dex, +1 dodge, +16 natural, –2 size)
hp 172 (24d10+40)
Fort +8, Ref +15, Will +8
DR 15/adamantine, evasion; Immune construct traits, magic

Speed 50 ft.
Melee 2 slams +33 (4d10+11)
Space 15 ft.; Reach 15 ft.
Special Attacks fluid form, quickness

Str 33, Dex 24, Con —, Int —, Wis 11, Cha 1
Base Atk +24; CMB +37; CMD 55
Feats DodgeB, MobilityB, RunB, Spring AttackB

Fluid Form (Ex)

A mithral golem’s body can take on a form like liquid silver as a swift action. While in this form, the mithral golem’s reach increases to 30 feet and its DR becomes 15/bludgeoning and adamantine. A mithral golem in this form can also move through any crack or hole in a wall or door, no matter how small, without impeding its movement. A mithral golem can maintain this form for up to 10 rounds per day, but these rounds do not need to be consecutive. Reverting to its normal form is a free action.

Immunity to Magic (Ex)

A mithral golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against a mithral golem, as noted below.

Quickness (Ex)

A mithral golem is incredibly quick. It can take an extra move action during its turn each round. This means it can move up to its speed and still make a full attack.