This towering metal construct crackles with eldritch energy and wields an immense sword in its hands.
Quantium Golem CR 20
XP 307,200
N Gargantuan construct
Init â2; Senses darkvision 60 ft., link, low-light vision; Perception +0
AC 37, touch 4, flat-footed 37 (â2 Dex, +33 natural, â4 size)
hp 375 (30d10+210)
Fort +10, Ref +8, Will +10
DR 20/adamantine and bludgeoning; Immune construct traits, magic
Speed 20 ft.
Melee +5 bastard sword +46/+41/+36/+31 (4d8+20/19â20)
Space 20 ft.; Reach 20 ft.
Special Attacks eldritch surge
Str 40, Dex 7, Con â, Int â, Wis 11, Cha 1
Base Atk +30; CMB +49; CMD 57
Feats Whirlwind AttackB
SQ urban defender
A Quantium golem can hurl a lance of eldritch energy that deals 30d6 points of damage to all creatures in a 240-foot line (Reflex DC 25 for half ).
The crimson Quantium golem deals half electricity and half fire damage, and slows a creature (as the slow spell) that fails its save for 2d4 rounds.
The green Quantium golem deals half acid and half fire damage, and nauseates any creature that fails its save for 1d4 rounds. The save DC is Constitution-based.
A Quantium golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted.
Each Quantium golem always knows the exact location of the other.
A Quantium golem gains 150 bonus hit points as long as it’s within 1 mile of the city. If it moves beyond this range, it loses these bonus hit points.
Quantium Golem Construction
The secret of quantium golems’ construction vanished with their creator.