Wood Golem CR 6
XP 2,400
N Medium construct
Init +3; Senses darkvision 60 ft., low-light vision; Perception +0
AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
hp 64 (8d10+20)
Fort +2, Ref +5, Will +5
DR 5/adamantine; Immune construct traits, magic
Weaknesses vulnerable to fire
Speed 30 ft.
Melee 2 slams +12 (2d6+4)
Special Attacks splintering
Str 18, Dex 17, Con â, Int â, Wis 17, Cha 1
Base Atk +8; CMB +12; CMD 25 (30 vs. trip)
A wood golem is immune to any spell or spell-like ability that allows spell resistance, with the exception of spells and spell-like abilities that have the Fire descriptor, which affect it normally. In addition, certain spells and effects function differently against the creature, as noted below.
As a free action once every 1d4+1 rounds, a wood golem can launch a barrage of razor-sharp wooden splinters from its body in a 20-foot-radius burst. All creatures caught within this area take 6d6 points of slashing damage (Reflex DC 14 halves). The save DC is Constitution-based.
Environment any
Organization solitary or gang (24)
Treasure none
Advanced Wood Golem (CR 7)
The pieces of a wood golem are assembled from blocks of fine wood and sprinkled with rare powders and crushed herbs worth at least 300 gp.
CL 12th; Price 19,300 gp