Golem, Wood

Golem, Wood

Wood Golem CR 6

XP 2,400
N Medium construct
Init +3; Senses darkvision 60 ft., low-light vision; Perception +0

AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
hp 64 (8d10+20)
Fort +2, Ref +5, Will +5
DR 5/adamantine; Immune construct traits, magic
Weaknesses vulnerable to fire

Speed 30 ft.
Melee 2 slams +12 (2d6+4)
Special Attacks splintering

Str 18, Dex 17, Con —, Int —, Wis 17, Cha 1
Base Atk +8; CMB +12; CMD 25 (30 vs. trip)

Immunity to Magic (Ex)

A wood golem is immune to any spell or spell-like ability that allows spell resistance, with the exception of spells and spell-like abilities that have the Fire descriptor, which affect it normally. In addition, certain spells and effects function differently against the creature, as noted below.

Splintering (Su)

As a free action once every 1d4+1 rounds, a wood golem can launch a barrage of razor-sharp wooden splinters from its body in a 20-foot-radius burst. All creatures caught within this area take 6d6 points of slashing damage (Reflex DC 14 halves). The save DC is Constitution-based.

Environment any
Organization solitary or gang (24)
Treasure none

Variants

Advanced Wood Golem (CR 7)

Construction

The pieces of a wood golem are assembled from blocks of fine wood and sprinkled with rare powders and crushed herbs worth at least 300 gp.

CL 12th; Price 19,300 gp