Hag, Ash

Hag, Ash

This spindly, hunched crone’s skin is a sickly gray color, as is her stringy hair, which is peppered with globs of what appear to be ashes.

Ash Hag CR 5

XP 1,600
LE Medium monstrous humanoid
Init +1; Senses darkvision 60 ft.; Perception +14

AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 52 (7d10+14)
Fort +4, Ref +6, Will +9
Immune fire; SR 16

Speed 30 ft.
Melee bite +9 (1d6+2), 2 claws +9 (1d4+2)
Special Attacks choke on cinders
Spell-Like Abilities (CL 8th; concentration +11; save DCs are Intelligence-based)

Constant—pass without trace, tongues
At will—alter self, beguiling gift (DC 14), burning hands (DC 14), detect magic, infernal healing
3/day—burning gaze (DC 15), feast of ashes (DC 15), inflict moderate wounds (DC 15), invisibility (self only)
1/day—ash storm, cup of dust (DC 16), inflict serious wounds (DC 17), phantasmal killer (DC 17)

Str 14, Dex 12, Con 14, Int 17, Wis 15, Cha 13
Base Atk +7; CMB +9; CMD 20
Feats Alertness, Combat Casting, Deceitful, Iron Will
Skills Bluff +6, Diplomacy +5, Disguise +10, Intimidate +7, Knowledge (arcana) +10, Perception +14, Sense Motive +11, Spellcraft +10, Stealth +8 (+12 in burned or ash-covered environments)
Languages Aklo, Common, Giant; tongues
SQ ash affinity

Ash Affinity (Ex)

When an ash hag is in a burned environment, such as a building that has been torched, it gains fast healing 2. An ash hag in a burned environment also receives a +4 racial bonus on Stealth checks.

Choke on Cinders (Su)

Three times per day as a standard action, an ash hag can fill the lungs of a single target within 30 feet with thick, ashy cinders. If the target fails a DC 16 Fortitude saving throw, it is staggered for 1d4 rounds while it attempts to cough up the cinders. Once it stops coughing, it must successfully save again at the start of its turn or fall unconscious due to a shortage of air.

Creatures that do not breathe are immune to this ability.

The save DC is Intelligence-based.

Environment any urban or ruins
Organization solitary or coven (3 hags of any kind)
Treasure standard

Despicable, flesh-hungry creatures, ash hags favor areas that fire has cleansed, such as husks of burned buildings or smoldering fields. They particularly prefer charred urban spaces, for such areas allow them to live among the ashes they love while they lure local residents to their doom. Ash hags often disguise themselves as beautiful, vulnerable maidens who just survived a devastating fire, or as charitable old women who show up at such disaster sites offering assistance. Once they have lured victims back to their lairs, ash hags sometimes toy with their captives for weeks, feeding them ashes until they eventually perish.

An ash hag typically stands between 5 and 6 feet tall and weighs 140 pounds.

Changelings

The changelings who result from ash hags’ wicked work often have one distinctly gray eye; alternatively, they may have perpetually dry, almost desiccated skin and chronic psoriasis. The daughter of an ash hag can take the following as her hag racial trait.

Pyrophile: The changeling gains a +1 racial bonus on damage rolls when using spells with the fire descriptor. This bonus increases by 1 for every 4 levels the changeling has beyond 1st.

Pathfinder Campaign Setting: Cheliax, The Infernal Empire © 2015, Paizo Inc.; Authors: Amanda Hamon Kunz, Ron Lundeen, and Mark Moreland.