Haunt

Haunt

This entity appears as a translucent humanoid floating about a foot off the ground. Its eyes flash with pure hatred.

Haunt CR 4

XP 1,200
N Medium undead (incorporeal)
hp 32 (5d8+10)
Fort +3; Ref +3; Will +6
Defensive Abilities rejuvenation; Immune channel energy, undead traits
Melee incorporeal touch +5 (1d4 cold plus 1d3 Dex)
Feats Blind-Fight, Dodge, Improved Initiative
Skills Fly +9, Intimidate +10, Perception +10, Stealth +10
Languages Common

Environment any
Organization solitary
Treasure none

The haunt is the spirit of a person who died before completing some vital task. A haunt inhabits an area within 60 feet of where its body died and never leaves this area. (Note—a haunt in possession of a material body can in fact leave its area and must do so in order to finish its task.) It desires but one thing its final rest. To accomplish this, it must possess a living creature and finish the task that prevents it from achieving everlasting slumber. A haunt only attacks humanoid creatures.

A haunt attacks with its incorporeal touch. It concentrates on a single foe, attempting to render it helpless by draining its Dexterity. Once that victim reaches Dexterity 0, the haunt uses its malevolence ability to possess the body and then attempts to complete the task that binds it to this plane. If the haunt is attacked while possessing a body, it uses all the abilities of the host to defend itself.

Haunt from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Harold Johnson and Tom Moldvay.