Hellcrown

Hellcrown

Hellcrown CR 1

XP 400
LE Tiny undead
Init +4; Senses darkvision 60 ft., Perception +6

AC 16, touch 16, flat-footed 12 (+4 Dex, +2 size)
hp 15 (2d8+6)
Fort +3, Ref +4, Will +4
Immune undead traits

Speed fly 30 ft
Ranged Nail +7 (1d6-1 plus bleeding nail)

Str 9, Dex 18, Con -, Int 9, Wis 12, Cha 17
Base Atk +1; CMB -1, CMD 13
Feats Rapid ShotB, Flyby Attack
Skills Fly +13, Intimidate +8, Perception +6, Stealth +12
Languages Common, Infernal

Bleeding Nail (Ex)

A Hellcrown attacks by throwing nails. These nails are ranged attacks with a 20 ft. range increment. If a Hellcrown hits with a nail, the target takes 1 point of bleed damage and 1 point of strength damage unless it succeeds on a DC 14 fortitude save. Multiple nail strikes stack. As a move action, a creature can remove the nail to end the bleed damage and remove the strength damage.

Terrifying Stare (Su)

As a swift action the Hellcrown can terrifying nearby foes. All foes that can see the Hellcrown that are currently suffering from its bleeding nail must attempt a DC 14 will save or become frightened for 1 round. Once a creature has been subjected to this ability, it cannot be subjected again for at least 10 minutes. This is a mind-affecting fear effect.

The Blargy Blog Author: KVid