This starving-thin man has a trio of jackalâs heads with jagged, crystalline teeth. His oily black flesh ripples disturbingly.
Trelmarixian CR 27
XP 3,276,800
NE Medium outsider (daemon, evil, extraplanar)
Init +13; Senses darkvision 60 ft., detect good, true seeing; Perception +46
Aura frightful presence (120 ft., DC 36), unholy aura (DC 28)
AC 45, touch 35, flat-footed 36 (+4 deflection, +9 Dex, +10 natural, +12 profane)
hp 656 (32d10+480); regeneration 20 (deific or mythic)
Fort +29, Ref +31, Will +33
Defensive Abilities amorphous, apocalyptic resurrection, freedom of movement; DR 20/epic, good, and silver; Immune ability damage, ability drain, acid, charm effects, compulsion effects, death effects, disease, energy drain, petrification, poison; Resist cold 30, electricity 30, fire 30; SR 38
Speed 30 ft., fly 30 ft. (average)
Melee 3 bites +46 (4d6+21/19â20 plus energy drain), 2 claws +46 (3d8+14/19â20 plus grab)
Special Attacks energy drain (1 level, DC 36), fast swallow, predecessorâs rage, ravenous devourer, swallow whole (10d6 acid damage and 1d6 Wisdom drain, AC 15, 65 hp), wail of the consumed
Spell-Like Abilities (CL 27th; concentration +37)
Constantâdetect good, freedom of movement, true seeing, unholy aura (DC 28)
At willâastral projection, blasphemyM (DC 27), desecrateM, greater dispel magic, greater teleport, shapechange, telekinesisM (DC 25), unhallow, unholy blightM (DC 24)
3/dayâcontrol weatherM, horrid wilting (DC 28), quickened hunger for flesh (DC 24), insanity (DC 27), mass hunger for flesh (DC 27), plane shift (DC 27), soul bind (DC 29), summon daemon, waves of fatigue
1/dayâimprisonment (DC 29), time stopM, wishM
M Trelmarixian can use this abilityâs mythic version in his realm.
Str 38, Dex 29, Con 40, Int 31, Wis 32, Cha 31
Base Atk +32; CMB +46 (+48 trip); CMD 81 (83 vs. trip)
Feats Combat Expertise, Combat Reflexes, Critical Focus, Greater Vital Strike, Improved Critical (bite, claw), Improved Initiative, Improved Trip, Improved Vital Strike, Mounted Combat, Power Attack, Quicken Spell-Like Ability (hunger for flesh), Ride-By Attack, Spirited Charge, Tiring Critical, Vital Strike
Skills Acrobatics +41, Bluff +45, Fly +44, Intimidate +45, Knowledge (arcana, dungeoneering, engineering, history, religion) +42, Knowledge (planes) +45, Perception +46, Ride +44, Sense Motive +46, Spellcraft +45, Stealth +44, Use Magic Device +45
Languages Abyssal, Celestial, Common, Infernal; telepathy 300 ft.
SQ Horseman traits
Trelmarixian consumed the previous Horseman of Famine, and portions of that previous Horsemanâs essence still exist within Trelmarixianâs belly, being slowly digested like a sweet, spiritual lozenge. This previous Horseman was herself a parasitic entity, and once per hour as an immediate action, Trelmarixian can lower his resistance to his predecessorâs rage to allow her to infuse him with fury from within. When Trelmarixian does so, he gains the effects of righteous might, and his regeneration increases to 30 for 4 rounds. When this effect ends, Trelmarixian is staggered for 1d4+1 rounds if he fails a DC 35 Fortitude save, or for only 1 round if he succeeds.
Trelmarixianâs bite attacks always apply 1-1/2 Ã his Strength modifier to his damage.
Trelmarixianâs swallow whole ability is a supernatural ability that can affect Huge or smaller creatures, despite the fact that Trelmarixian is only Medium.
His stomach functions similarly to an extradimensional space and can hold any number of creatures. If Trelmarixian swallows an object that contains an extradimensional space (such as a bag of holding or a portable hole), that object cannot be opened while it is within the Horseman of Famineâs belly, but it does not otherwise interact with his stomach in a destructive way.
Trelmarixian can, as a standard action once every 1d4 rounds, call upon the tattered fragments of the innumerable souls he has consumed to unleash a mind-shattering wail. This affects all creatures within a 60-foot spread. Affected creatures take 1d10 points of Wisdom drain and are stunned for 1 round. A creature that succeeds at a DC 36 Will save instead takes 1d4 points of Wisdom damage and is staggered for 1 round. This is a sonic mind-affecting effect. The save DC is Charisma-based.
Environment any (Abaddon)
Organization solitary or mounted (Trelmarixian and the Black Horse)
Treasure triple
The youngest but perhaps most ambitious of the Four, Trelmarixian the Black obsesses over soul consumption, riding the line between brutal, amoral science and quasi-religious zealotry. A perpetually ravenous shapeshifting horror, Trelmarixian maintains a three-headed humanoid shapeâbut only just, with his frame constantly shuddering and shifting and threatening to slump into a protoplasmic slurry of bile, blood, and mucus. Trelmarixian was once a meladaemon himself, and his meladaemon servitors, while always emaciated and bestial, have become more canine in appearance under his rule. When the so-called Lysogenic Prince rose to power, he overthrew and consumed his predecessor, but he maintains a fragment of her existence within him to fuel periodic bouts of parasitic rage.
Trelmarixian embodies not only starvation, but also the broader concept of wasting, both physical and metaphysical, particularly the lingering dooms of cancer, parasitism, and spiritual decay. Like the viral afflictions he represents, the Horseman of Famine behaves like his chosen concept in a concrete manner, having secretively inserted fragments of his physical form into many of his servitors. This bombards him with sensory information on a truly maddening scale, and thus Trelmarixianâs fragmented mind brims with insanity and a multitude of voices, including that of his predecessor. He still adores her in his own fashion, and she in turn speaks to him, advising as she sees fit or mocking his shortcomings like an aggressive, self-aware conscience. By force of will, he can silence the voices, but the thing that haunts him more than any of these cannot be so easily dismissed.
Most daemons retain only fractured, fragmented recollections of their mortal life. Trelmarixian, on the other hand, remembers everything save for the last few minutes of his life. As a mortal, daemon-blooded tiefling, Trelmarixian exterminated all life on his world with a work of profound sorcery, but in doing so he condemned himself to starvation.
Near the moment of his agonizing death, he recalls someone talking to him, asking him questions and mocking his success as paltry compared to what awaited him after death. Despite his destruction of everyone he had ever known in life, someone was there, and he cannot remember that personâs face or final words.
Trelmarixianâs memories haunt him still, as does the question of whose blood his soul carried, and thus who may still have some unknown claim on him, such as a long-dead Horseman of Famine. Heâs likewise haunted by the notion that he was born to be the vector for his progenitorâs returnâone virus within another, waiting and incubating, to someday express itself and snuff him out as he did his own predecessor.
Trelmarixianâs domain, the Withered Court, is a realm of biological and metaphysical horrors, towers spun from flesh and bone with mortal souls used like living, screaming bricks, each mournfully crying out in the constant pangs of starvation. In this realm of horrors, his servitors devour as much as they craft, warping souls into nightmarish wonders while their master continues his nihilistic work within his citadel, the miles-high Weeping Tower.
Trelmarixian is worshiped by all those touched by famine and the broader concept of wasting, including evil druids, gryphs, hungry ghosts, and victims of starvation.
Trelmarixian also holds the allegiance of many of the daemon-worshiping and daemon-created urdefhan race.
The Lysogenic Prince is further served by astradaemons, derghodaemons, fiendish jackals and jackal monsters, ghouls, scavengers, vampires, vermin, and wendigos, but also by those who have been driven to madness or cannibalism by starvation.
Trelmarixianâs unholy symbol is a jackal skull viewed from the side as it clutches a solar eclipse in its jaws, and the spiked gauntlet is his favored weapon. He grants access to the domains of Earth, Evil, Madness, and Weather, and to the subdomains of Daemon, Decay, Insanity, and Seasons.
Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.