Jotunnboar

Jotunnboar

Jotunnboar CR 7

XP 3,200
N Huge magical beast
Init +0 Senses darkvision 60 ft., low-light vision, scent; Perception +12

AC 16, touch 8, flat-footed 16 (-2 size, +8 natural)
hp 113 (9d10+54)
Regen 5 (acid, cold)
Fort +14, Ref +6, Will +3
Immune fatigue and exhaustion, poison

Speed 40 ft.
Melee +13 gore (2d8+6 slashing, 20/x2) plus +13 slam (2d8+6 bludgeoning, 20/x2)
Special Attacks trample (2d8+9 bludgeoning, Ref DC 20)

Str 23, Dex 11, Con 23, Int 1, Wis 11, Cha 5
Base Atk +9; CMB +17; CMD 27 (31 vs. trip)
Feats Cleave, Great Cleave Great Fortitude, Power Attack, Toughness
Skills Perception +12
SQ ferocity

Environment cold plains and forests
Organization usually solitary
Treasure none

Jotunnboar are terrifying wild pigs the size of a small cottage. Fiercely territorial, jotunnboar slaughter anything larger than a housecat that enters their territory: unfortunately for the peasantry a rampaging jotunboar’s territory can stretch for dozens of miles on a side. Stopping one of these nearly unstoppable beasts is a job for an entire army, or a cadre of experienced adventurers with access to potent combat-magic.

Jotunnboar are native to the frigid north, and hypothermia is one of the very few things that can actually kill a jotunnboar. Taking advantage of this, the live capture and display of a jotunnboar is a prestigious status symbol for northern lords. A captured jotunnboar is bound with steel fetters, hung over a fire-trench, thick slabs of charred pork carved from the living body of the enraged monster. Heaven help those nearby if the captive, burning jotunnboar ever breaks its chains.

Nemesis Unleashed Volume II. Copyright 2019, Otherverse Games. Author: Chris A. Field