Kirin

Kirin

With draconic scales covering much of its body, this staglike creature moves with awe-inspiring grace.

Kirin CR 7

XP 3,200
LG Large magical beast (air)
Init +6; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +17

AC 20, touch 15, flat-footed 14 (+6 Dex, +5 natural, -1 size)
hp 85 (9d10+36)
Fort +10, Ref +12, Will +10
Resist cold 10, electricity 30, fire 10; SR 18

Speed 60 ft., fly 120 ft. (good)
Melee gore +14 (1d8+5), 2 hooves +8 (1d6+2)
Space 10 ft.; Reach 5 ft.

Special Attacks breath weapon (15-ft. cone, 5d6 fire damage, Reflex DC 18 for half, usable every 1d4 rounds), powerful charge (gore, 2d8+14)
Spell-Like Abilities (CL 9th; concentration +15)

Constant—detect evil, water walk
At will—gaseous form, gust of wind
1/day—break enchantment, create food and water, major creation, wind walk (self only)

Spells Known (CL 6th; concentration +12)

3rd (4/day)—lightning bolt (DC 19)
2nd (7/day)—lesser restoration, scorching ray
1st (8/day)—color spray (DC 17), cure light wounds, disguise self, remove fear, sanctuary (DC 17)
0 (at will)—arcane mark, create water, detect magic, guidance, mage hand, mending, stabilize

Str 20, Dex 23, Con 18, Int 18, Wis 21, Cha 23
Base Atk +9; CMB +15; CMD 31 (35 vs. trip)
Feats Combat Casting, Eschew MaterialsB, Flyby Attack, Hover, Iron Will, Weapon Focus (gore)
Skills Diplomacy +15, Fly +20, Knowledge (history) +13, Perception +17, Perform (sing) +15, Sense Motive +14
Languages Abyssal, Auran, Celestial, Common, Draconic; telepathy 100 ft.

Spells

Source: AppleHunter

Variants

Emperor Kirin: The wisest and most powerful kirin are known as emperor kirin, having earned this title through the respect of their peers and the strength of their powers. They resemble standard kirin, except their hooves give off sparks as they gallop through the air.

Emperor kirin have the advanced creature simple template and additional racial Hit Dice. When advancing a kirin’s Hit Dice to create an emperor kirin, make the following additional changes.