This creature appears as a rotting and skeletal humanoid dressed in tattered and worn robes with ancient runes etched on their surface. Its eyes blaze with a crimson fire.
Lich Shade CR 9
XP 6,400
NE Medium undead
Init +8; Senses darkvision 60 ft., spell sense 100 ft.; Perception +17
Environment any
Organization solitary
Treasure double standard
The road a spellcaster travels in his or her quest for lichdom is not without danger. During the dark rituals invoked to achieve lichdom, the caster sometimes errs in his or her calculations or unleashes mystic forces best left untapped. When such an event occurs, the spellcaster is usually destroyed outright. Other times, something is born as a result of this failed ritual – a lich shade.
Lich shades are evil creatures who attempted to achieve lichdom but failed for whatever reason. The creature is not destroyed, nor does it become a lich, it becomes something in between – something in between mortal life and eternal unlife.
A lich shade stands about 6 to 6-1/2 feet tall and weighs about 160 pounds. The robes and gowns it wears often denote its previous life’s profession (wizardly robes or priestly vestments for example).
A lich shade attacks with its powerful claws, rending and tearing at its foes. If facing a spellcaster and it leeches one of its spells, it usually releases the first spell leeched as an eldritch bolt against its closest foe. Further leeched spells are used to heal the lich shade or cast back against its foes. If faced with certain defeat, a lich shade wills its own destruction, invoking its death throes ability, hoping to take several of its opponents with it.
A lich shade’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Lich Shade from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.