Magnesium Spirit

Magnesium Spirit


Magnesium Spirit CR 5

XP 1,600
LE Medium outsider (evil, extraplanar, incorporeal, lawful)
hp 45 (6d10+18)
Fort +8, Ref +5, Will +7
Immune incorporeal; SR 18
Melee incorporeal tail slap +8 (1d6 plus 1d6 Str damage)
Base Atk +6; CMB +8; CMD 20 (can’t be tripped)
Feats Ability Focus (soul portal), Blind-Fight, Improved Initiative

Environment any
Organization solitary
Treasure none

The magnesium spirit is an evil creature from an unknown plane, though it is agreed among sages that its origin definitely does not lie on the Material Plane. Believed to have been summoned by wizards or sorcerers to do their bidding, the magnesium spirit desires nothing more than to return to its home plane. Its incorporeal form prevents this, however, and it requires a physical body to complete the spell ritual needed to return it home.

A magnesium spirit attacks first by attempting to blind its opponents before attacking with its incorporeal tail slap. Once it has dealt the requisite Strength damage to a foe, it uses its soul portal ability against that target.

A magnesium spirit’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purposes of overcoming damage reduction.

Magnesium Spirit from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Nick Louth.