Memory Child

Memory Child

A small innocent child, seemingly confused or lost, stands in front of you.

Memory Child CR 6

XP 2,400
N Small outsider (extraplanar)
Init +2; Senses darkvision 60 ft.; Perception +15

hp 68 (8d10+16 plus 8)
Fort +8, Ref +6, Will +10
DR 10/silver

Melee touch +9 (1d4 plus thought consumption)
Special Attacks mind flood
Spell-Like Abilities (CL 10th)

Constantdetect thoughts (DC 12)

Base Atk +8; CMB +7; CMD 19
Feats Alertness, Iron Will, Lightning Reflexes, Toughness
Skills Diplomacy +4, Disguise +5, Knowledge (arcana) +12, Knowledge (history) +12, Knowledge (planes) +12, Perception +15, Perform (oratory) +11, Sense Motive +4, Stealth +15, Survival +3
Languages Celestial, Common; telepathy 100 ft.

Environment any
Organization solitary or gang (2-4)
Treasure standard

A memory child is an extraplanar being from an unknown plane of existence whose sole purpose is the harvesting and collecting of memories from all of those it encounters. Such memories function as food for the memory child (though it retains all memories collected; that is, they are not actually devoured and do not disappear). Memory children take delight in traveling to the Material Plane and so are most often encountered there, especially in places where intelligent creatures reside such as cities and towns.

A memory child waits until the perfect moment to use its abilities. It rarely if ever engages in melee, preferring to flee rather than engage a foe in combat. If possible, it uses its special abilities to make such combat unnecessary.

To the observer, a memory child looks exactly like an ordinary child (male or female) about 7 or 8 years old with delicate features, pale skin, and innocent eyes of blue (all memory children have blue eyes). Regardless of its actual age, a memory child never seems to grow up or grow old.

Memory Child from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.