Midnight Peddler

Midnight Peddler

This creature appears as a normal human, cloaked in a long gray hooded robe. A long protruding, sharp jaw can be seen under the hood. He moves with a shuffling gait, pushing a wooden cart that squeaks as it rolls along.

Midnight Peddler CR 6

XP 2,400
N Medium outsider (extraplanar)
Init +5; Senses darkvision 60 ft.; Perception +16

hp 52 (7d10+14)
Fort +6, Ref +6, Will +9

Melee touch +7 (death chill)
Special Attacks death chill

Base Atk +7; CMB +7; CMD 19
Feats Alertness, Dodge, Great Fortitude, Improved Initiative
Skills Bluff +12, Craft (wood) +12, Diplomacy +8, Knowledge (history) +9, Knowledge (local) +9, Knowledge (planes) +12, Perception +16, Profession (peddler) +10, Sense Motive +16, Survival +10
Languages Common, Celestial, Abyssal, Terran

Environment any land
Organization solitary
Treasure none (see text)

The midnight peddler wanders city streets and is normally only encountered on fog-covered nights. He is first detected by the audible squeaking of the cart he pushes, the sound growing louder as he draws closer. The sound can be heard at a range of 300 feet with a successful DC 12 Perception check. The midnight peddler moves with a slow gait as he pushes his wooden cart. The contents of his cart vary each time he visits the Material Plane, but at any given time, he has available any item listed in the Equipment section with a value of 50 gp or less.

The midnight peddler shuns combat. If forced into battle, he uses his death chill ability at first opportunity and then plane shifts away.

Midnight Peddler from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.