Undead Ningyo CR 1
XP 400
NE Small undead (aquatic)
Init +1; Senses Perception +2
AC 14, touch 12, flat-footed 13 (+1 Dex, +2 natural, +1 size)
hp 15 (2d8+6)
Fort +3, Ref +1, Will +5
Immune undead traits
Speed 10 ft., swim 20 ft.
Melee 2 claws +3 (1d3+1), bite +3 (1d4+1)
Special Attacks group grapplers, startle
Str 12, Dex 13, Con â, Int 5, Wis 15, Cha 16
Base Atk +1; CMB +1; CMD 12
Feats Step Up
Skills Stealth +9, Swim +10
SQ nocturnal undeath, poison flesh
Any creature of 5 Hit Dice or fewer that is attacked by an undead ningyo in a surprise round must make a DC 14 Will save or be frightened for 1d4 rounds. If the subject succeeds on a Will save, it is shaken for 1 round. Whether or not the save is successful, the affected creature is immune to the same undead ningyoâs startle attack for 24 hours. Creatures with 6 or more HD are immune to this effect. This is a mind-affecting fear effect. The save DC is Charisma-based.
Environment any aquatic or land
Organization solitary, pair, or exhibit (3â15)
Treasure none
Pathfinder Adventure Path #37: Souls for Smugglerâs Shiv. © 2010, Paizo Publishing, LLC; Author: James Jacobs.