Otyugh

Otyugh

This three-legged freak is mostly mouth. Three tentacles, two tipped with barbs and one with eyes, extend from its sides.

Otyugh CR 4

XP 1,200
N Large aberration
Init +0; Senses darkvision 60 ft., scent; Perception +9

AC 17, touch 9, flat-footed 17 (+8 natural, –1 size)
hp 39 (6d8+12)
Fort +3, Ref +2, Will +6
Immune disease

Speed 20 ft.
Melee bite +7 (1d8+4 plus disease), 2 tentacles +3 (1d6+2 plus grab)
Space 10 ft.; Reach 10 ft. (15 ft. with tentacle)
Special Attacks constrict (tentacle, 1d6+2)

Str 18, Dex 10, Con 13, Int 5, Wis 13, Cha 6
Base Atk +4; CMB +9 (+13 grapple); CMD 19 (21 vs. trip)
Feats Alertness, Toughness, Weapon Focus (tentacle)
Skills Perception +9, Stealth +2 (+10 in lair); Racial Modifiers +8 Stealth in lair
Languages Common

Disease (Ex)

Filth fever: Bite—injury; save Fortitude DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.

Environment any underground
Organization solitary, pair, or cluster (3–4)
Treasure standard

Otyughs are particularly vile and horrid creatures that lurk in places most sane creatures avoid. Their lairs are middens, cesspools, offal pits, toxic swamps, and sewers—the greater a lair’s filth, the greater the draw to the refuse-eating otyugh. They glory in the role of scavenger, wandering through vast underground caverns in search of the choicest cuts of garbage and waste. Upon finding such refuse, they gorge upon it, gathering what cannot be consumed in one debauch to bring back to their foul-smelling lairs. Otyughs spend most of their time in these filthy dens, which they keep constantly filled with carrion, dung, and worse sorts of stinking effluvia.

Intelligent creatures dwelling in subterranean areas near an otyugh often form a partnership of convenience with the disgusting beast. These creatures gladly provide their refuse and piles of raw meat to the otyugh, transforming the creature into an effective form of trash disposal. In return, the otyugh leaves its benefactors alone, and does not attack them, possibly even acting as a guardian.

Variants

Otyughs sometimes dwell in environments with dangerous hazards and strange food sources. As a result, some exhibit odd mutations and other physical deformities.

Otyugh Treasures

Otyughs place a great amount of value in objects that most other creatures would find worthless. When a group of adventurers explores an otyugh’s lair, use the following chart to randomly determine a few objects that can be found on display.

d20 Object
1 Broken weapon
2 Bent shield
3 Rotting barrel
4 Basket full of fish heads
5 Sack of rotten apples
6 Half-used candle
7 Human skull
8 Severed arm/leg
9 Decaying corpse
10 Tarnished silver plate (5 gp)
11 Bent golden spoon (2 gp)
12 Half-empty wine bottle
13 Soiled tapestry
14 Rotting meat
15 Collection of broken glass shards
16 Cracked stone lid of a sarcophagus
17 Length of chain
18 Used torches
19 Rusted kettle with a hole in it
20 Soiled minor magic item

Otyugh Scent

Otyughs can communicate through scent, although the messages are very rudimentary. The following guide shows some common messages, and what they smell like.

Scent Message
Rotting fish Danger is near
Smoke Come quickly
Flowers Stay away
Sour apples I am hungry, got food?
Rancid meat No food here
Wet fungus Delicious food here
Rotten potatoes Bad food here
Ammonia Time for a moot
Overripe fruit Looking for a mate
Vinegar Intruders
Onion I am lost
Old wine I am injured and need help

Pathfinder Chronicles: Dungeon Denizens Revisited. Copyright 2009, Paizo Publishing, LLC Authors Clinton Boomer, Jason Bulmahn, Joshua J. Frost, Nicolas Logue, Robert McCreary, Jason Nelson, Richard Pett, Sean K Reynolds, James L. Sutter, and Greg A. Vaughan.