Phantom Armor, Phantom Lancer

Phantom Armor, Phantom Lancer

Though at first appearing to be an ordinary suit of armor, this imposing being begins to move, its lumbering movements slow and methodical.

Phantom Lancer CR 6

XP 2,400
NE Large undead
Init +6; Senses darkvision 60 ft.; Perception +12

AC 21, touch 10, flat-footed 20 (+9 armor, +1 Dex, +2 shield, –1 size)
hp 76 (9d8+36)
Fort +7, Ref +5, Will +6
Defensive Abilities channel resistance +4; Immune undead traits

Speed 40 ft., fly 40 ft. (perfect)
Melee mwk lance +9/+4 (1d8+4/×3)
Ranged longbow +7/+2 (1d8/×3)
Space 10 ft.; Reach 10 ft.
Special Attacks trample (1d6+4, DC 17)

Str 17, Dex 15, Con —, Int 7, Wis 11, Cha 18
Base Atk +6; CMB +10; CMD 22 (26 vs. trip)
Feats Dodge, Flyby Attack, Improved Initiative, Power Attack, Mobility
Skills Perception +12, Stealth +10
Languages Common (cannot speak)
SQ armor rider, freeze

Armor Rider (Su)

A phantom lancer is not actually two creatures, but rather a single spirit animating both a suit of humanoid-shaped armor and a ridden creature’s barding. Therefore, it does not need to make the checks normally associated with riding another creature.

Freeze (Ex)

A phantom lancer can hold itself so still it appears to be a normal suit of armor. A phantom lancer that uses freeze can take 20 on its Stealth check to hide in plain sight, disguised as normal armor.

Section 15: Copyright Notice Pathfinder Adventure Path #47: Ashes at Dawn. © 2011, Paizo Publishing, LLC; Author: Neil Spicer.