Proscriber

Proscriber

Standing proudly, an 8-foot tall warrior dressed in full plate armor, wields a weapon (usually a sword or mace), and carrying a shield, waits as if to be summoned forth. Heraldic symbols inscribed on its shield, armor, and weapons pronounce his faith to all.

Proscriber CR 15

XP 51,200
N Medium outsider (extraplanar)
Init +7; Senses darkvision 60 ft.; Perception +21

AC 25, touch 11, flat-footed 24 (+10 armor, +1 Dex, +4 shield)
hp 157 (15d10+75)
Fort +14, Ref +11, Will +14
DR 10/magic and silver; Immune outsider immunities, poison;
Resist cold 10, fire 10, electricity; SR 26

Speed 40 ft.
Melee +2 longsword +24 (1d8+9)
Space 5 ft.; Reach 5 ft.
Special Attacks condemn
Spell-like Abilities (CL 15th):

At willcontinual flame, discern lies (DC 19)
3/daydiscern location, power word stun
1/dayblade barrier (DC 21), geas/quest, plane shift (DC 22), polymorph (self only), power word blind, waves of exhaustion, word of recall.

Cleric Spells Prepared (good-aligned only) (CL 15th):

Cleric Spells Prepared (neutral-aligned only) (CL 15th):

Cleric Spells Prepared (evil-aligned only) (CL 15th):

Str 25, Dex 17, Con 20, Int 21, Wis 20, Cha 18
Base Atk +15; CMB +22; CMD 35
Feats Blinding Critical, Cleave, Critical Focus, Great Cleave, Greater Sunder, Improved Initiative, Improved Sunder, Power Attack
Skills Craft (any one) +21, Diplomacy +22, Escape Artist +13, Intimidate +23, Knowledge (any one) +21, Knowledge (the planes) +21, Knowledge (religion) +21, Perception +21, Sense Motive +21, Spellcraft +23, Stealth +13, Survival +21
Languages Common plus five additional languages, including the language native to its plane of origin (for example: Abyssal for those that serve Abyssal deities or Celestial for those that serve deities of the upper planes).
Gear +2 longsword, +2 full platemail, +2 heavy steel shield

Condemn (Su)

Environment any
Organization solitary
Treasure none

Proscribers can be encountered on any of the inner or outer planes, so long as a deity maintains its home there. Proscribers never leave the confines of the deity’s home except as commanded by the god. If encountered outside a deity’s home, the proscriber is on a mission for the deity it serves. When traveling other planes, the proscriber often uses its polymorph to assume a shape that allows it to move undetected without drawing attention to itself. However, when it confronts its target, it always assumes its true form.

If attacked, the proscriber fights back using its weapons, spells, and spell-like abilities. Non-evil proscribers generally do not attempt to kill the target or its allies, but will not pull its punches (that is, they won’t always deal nonlethal damage) against its aggressors. If combat goes against the proscriber, it tries to casts word of recall and escape.

The power of a deity infuses the proscriber’s armor and shield and thus do not hamper is movement speed. It still suffers the normal armor check penalties to skills, however. Upon its death, the proscriber and its armor, shield, and weapon vanish in a flash of light (white if good-aligned, gray if neutral-aligned, or black if evil-aligned).

Proscriber from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.