Risen Witch

Risen Witch

Risen Witch CR 20

XP 307,200
Mythos undead human witch 20
CE Medium undead (augmented human)
Init +7; Senses darkvision 60 ft., Perception +22

AC 27, touch 17, flat-footed 23 (+5 armor, +3 deflection, +3 Dex, +1 dodge, +5 natural)
hp 292 (20d6+220)
Fort +19, Ref +11, Will +16
Defensive Abilities channel resistance +4, rejuvenation; DR 10/—; Immune undead immunities

Speed 30 ft.
Melee staff of enchantment +10/+5 (1d6)
Special Attacks hexes (agony, blight, charm, Death Curse, flight, misfortune, natural disaster, nightmares, retribution, slumber, Weather Control)
Witch Spell-Like Abilities (CL 20th; concentration +27)

At will—feather fall (self only), fly (self only)
1/day—levitate (self only)

Witch Spells Prepared (CL 20th; concentration +27)

9th—dominate monster (DC 26), energy drain (DC 26), mass hold monster (DC 26), power word kill
8th—demand (DC 25), destruction (DC 25), horrid wilting (DC 25), maze
7th—chain lightning (DC 24), control undead (DC 24), harm (DC 24), mass hold person (DC 24), insanity (DC 24)
6th—cone of cold (DC 23), flesh to stone (DC 23), slay living (DC 23), mass suggestion (DC 23), true seeing
5th—baleful polymorph (DC 22), dominate person (DC 22), feeblemind (2, DC 22), teleport
4th—black tentacles, charm monster (DC 21), dimension door, inflict serious wounds (2, DC 21)
3rd—contagion (DC 20), dispel magic (2), lightning bolt (DC 20), ray of exhaustion (DC 20), vampiric touch
2nd—alter self, command undead (DC 19), false life, hold person (DC 19), inflict moderate wounds (DC 19), web (DC 19)
1st—charm person (DC 18), command (DC 18), inflict light wounds (3, DC 18), ray of enfeeblement (DC 18)
0 (at will)—bleed (DC 17), detect magic, light, touch of fatigue (DC 17)

Patron Plague

Str 10, Dex 17, Con —, Int 24, Wis 14, Cha 28
Base Atk +10; CMB +10; CMD 27
Feats Arcane Strike, Combat Casting, Combat Expertise, Craft Staff, Craft Wand, Craft Wondrous Item, Dodge, Great Fortitude, Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Toughness
Skills Bluff +29, Heal +25, Intimidate +32, Knowledge (arcana) +20, Knowledge (local) +27, Knowledge (nature) +20, Perception +22, Sense Motive +22, Spellcraft +30, Stealth +23, Swim +4, Use Magic Device +32
Languages Aklo, Common, Elder Thing, Mi-go, Yithian
SQ witch’s familiar (rat)
Combat Gear staff of enchantment, wand of bestow curse (50 charges), wand of phantasmal killer (50 charges), wand of ray of enfeeblement (50 charges); Other Gear amulet of natural armor +5, bracers of armor +5, headband of mental prowess +6 (Int, Cha; adds ranks to Bluff, Knowledge [local], and Sense Motive), ring of protection +3, true seeing salve worth 1,000 gp

Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games; Authors: Sandy Petersen, Arthur Petersen, Ian Starcher.