Rorkoun

Rorkoun

A large amber eye tops a swollen head, surrounded evenly by four mouths loaded with needle-sharp teeth. This enormously long, yet slender creature stretches the length of five men and appears to be composed of twisted strands of pallid flesh and veiny musculature. The tentacle-like thing moves with the awkward, alien speed of a hunting insect, unnaturally still one moment and darting forth with incredible speed the next.

Rorkoun CR 6

XP 2,400
NE Huge aberration (aquatic)
Init +2; Senses darkvision 60 ft.; Perception +13

hp 76 (9d8+36)
Fort +9, Ref +5, Will +7
Weaknesses vulnerability to acid

Melee bite +11 (2d6+7 plus grab), tail slap +6 (2d6+3 plus grab)
Ranged gob +6 (1d6 plus stuck)
Space 15 ft.; Reach 15 ft.
Special Attacks constrict (2d8+7), gob

Base Atk +6; CMB +15; CMD 27
Feats Blind-Fight, Great Fortitude, Greater Grapple, Improved Grapple, Stealthy
Skills Escape Artist +11, Perception +13, Stealth +8, Swim +23
Languages Common, Goblin (does not speak)
SQ deathwatch, squeeze

Environment temperate marshes and underground
Organization solitary
Treasure incidental

Little-known denizens, rorkouns prey upon the unwary from lairs amid the deepest pools and waterways. These disgusting abominations writhe through flooded pits and crevices, feeding upon nearly all they encounter and occasionally breaking forth from the depths into the world of light to glut themselves upon the plump, tender creatures found there.

Rorkouns measure over 25 feet in length, and beneath the strange secretions that provide them with a false, apparent bulk, the creatures possess a ribbon-thin body only a foot wide. A typical rorkoun weighs a mere 200 pounds.

Ecology

Little is known of the anatomy and life processes of rorkouns because of both their rarity and their fundamental dependency on water. As soon as a rorkoun leaves the water—which none ever do willingly, even to pursue the most tempting prey—it begins dehydrating at a deadly rate. Most that are ripped from their native pools wither to long strips of jerky-like flesh in a few short minutes. Thus, much of what is known of the beasts comes from direct observation, a methodology that proves dangerous for most researchers.

Rorkouns possess lengthy bodies similar to tapeworms, with simple, decentralized bodily systems. Their flat, oblong heads branch into four split mouthparts set on throat-like stalks. At the top of the head, a single, bulging eye scans the creature’s surroundings with uncanny sensitivity. Their heads are the thickest parts of their bodies, which taper gradually to a powerful tail. The strangest quality of these creatures is that their body exudes a rubbery, glue-like substance that swiftly hardens into a flexible, putty-like mass. Rorkouns use these secretions to better protect their bodies, seal off their chosen lairs (to prevent water from seeping out), and capture their prey.

Habitat & Society

Solitary creatures, rorkoun rarely share hunting grounds. Most, upon encountering another of their kind, attempt to leave the vicinity, avoiding any sort of confrontation and often ridding the area of both creatures. This aversion proves baffling, especially considering the extreme rarity of the beasts, though some suggest that the abominations might prove more receptive toward others of their kind when far below the surface.

Those scholars who study rorkouns claim the strange beasts understand both the Common language and that of goblins, though most believe the creatures also have a silent language used among their own kind—despite the creatures’ tendency to avoid contact with one another. They frequently live near goblin and mite communities. While these species share an ecological niche as scavengers and occasional hunters, the connection is a bit more complex. Rorkouns never hunt goblins or mites as they find the taste of their flesh repulsive. The creatures do, however, find the savory flavor of greater humanoids succulent; they appreciate the zeal with which those races seek to exterminate goblinkind, as it brings prey close to their lairs for them to feast on. Cowardly and secretive, rorkouns lurk in murky pools or bogs near such creatures’ camps, hoping to provoke a fight. Once the battle begins, rorkouns strike, picking off the weakest creatures in the fray before slinking off to digest the meal in the privacy of their dens or some other location where their prey’s allies might find it difficult to follow. A rorkoun’s benefactors rarely understand the reason for this strange kind of cooperation. While mites tend to fear and flee the aberrations—just as they do most creatures— goblins often concoct more elaborate reasons for why these alien horrors might aid them. Typically, a particularly imaginative goblin convinces his tribe that the rorkoun is in fact a god and that they are its chosen people. All too often this inspires the community to new heights of crazed zealotry and the invention of bizarre forms of sacrifice and adoration.

Occasionally rorkouns find their way into the dilapidated or abandoned sewer systems of ruined or declining cities where the shattered remains of such networks have collapsed. There rorkouns crawl and swim their way through the slick tunnels and drainpipes, feeding on refuse, vermin, and the occasional sewer dweller or rat catcher. Such unusual beasts rarely prove significant threats, emerging to menace the surface only through what abandoned tunnels and drainage ditches they might happen upon.

Section 15: Copyright Notice – Pathfinder 32: Rivers Run Red

Pathfinder 32: Rivers Run Red. Copyright 2010, Paizo Publishing LLC. Author: Rob McCreary