Sahkil, Nucol

Sahkil, Nucol

This monstrous wild boar is infested with wriggling worms and accompanied by a buzzing cloud of flies.

Nucol CR 4

XP 1,200
NE Medium outsider (evil, extraplanar, sahkil)
Init +7; Senses darkvision 60 ft., detect magic, low-light vision; Perception +9

AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 42 (5d10+15)
Fort +7, Ref +7, Will +2
DR 5/good; Immune death effects, disease, fear, and poison; Resist cold 10, electricity 10, sonic 10; SR 15

Speed 40 ft.
Melee gore +10 (2d6+7 plus nervous consumption)
Special Attacks cough, look of fear (DC 15), spirit touch
Spell-Like Abilities (CL 4th; concentration +7)

Constant—detect magic
At will—open/close
3/day—grease (DC 14), sense fear
1/day—remove disease

Str 21, Dex 16, Con 17, Int 9, Wis 12, Cha 16
Base Atk +5; CMB +10 (+12 bull rush); CMD 23 (25 vs. bull rush)
Feats Improved Bull Rush, Improved Initiative, Power Attack
Skills Bluff +11, Intimidate +11, Perception +9, Sense Motive +9, Stealth +11
Languages Abyssal, Celestial, Infernal; telepathy 100 ft.
SQ easy to call, emotional focus, skip between

Cough (Su)

As a standard action, a nucol can bellow out a contagious cough. This cough can take one of two forms: a ranged touch attack consisting of a wad of infectious phlegm with a range of 30 feet, or a spray of snot and spit that can affect creatures in a 15-foot cone. Creatures subject to the cone effect can avoid the effects of the cough with a successful DC 15 Reflex save. All creatures affected by either form of the cough must succeed at a DC 15 Fortitude save or contract nervous consumption. The save DCs are Charisma-based.

Look of Fear (Su)

A creature affected by a nucol’s gaze is shaken for 1d2 rounds.

Nervous Consumption (Su)

Injury or contact—gore or cough; save Fort DC 15; onset immediate; frequency 1/day; effect 1 point of Wisdom damage. As long as a creature suffering from this illness suffers any Wisdom damage from any source, it takes a –1 penalty to its Armor Class and on ability checks and skill checks. This is a disease effect. The save DC is Constitution-based.

Environment any (Ethereal Plane)
Organization solitary, pair, or sounder (3–12)
Treasure incidental

Nucols are sahkils that delight in spreading the fear of parasites and other unseen things that can pollute the body and cause sickness. They spread a disease that weakens their victims’ will and amplifies feelings of doubt and inadequacy.

Nucols often use their remove disease spell-like ability to bargain with their victims, agreeing to cure them in return for a favor. The sahkil legitimately heals the victim of its affliction, but the price for doing so often outweighs the value of the curative.

A nucol is over 4 feet long and weighs 90 pounds.

Pathfinder Roleplaying Game Book of the Damned © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Amanda Hamon Kunz, James Jacobs, Isabelle Lee, F. Wesley Schneider, Todd Stewart, and Josh Vogt.