Scorpion, Demonic Deadfall

Scorpion, Demonic Deadfall

This over-sized vermin bears demonic features and the unmistakable glint of intelligence in its eyes.

Demonic Deadfall Scorpion CR 9

XP 6,400
CE Huge magical beast (augmented vermin)
Init +2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +19

AC 24, touch 11, flat-footed 21 (+2 Dex, +1 dodge, +13 natural, –2 size)
hp 115 (10d8+70)
Fort +13, Ref +7, Will +7
DR 5/cold iron; Immune electricity, poison; Resist acid 10, cold 10, fire 10

Speed 50 ft.
Melee 2 claws +15 (1d8+10 plus grab), sting +15 (1d8+10 plus poison)
Space 15 ft.; Reach 15 ft.
Special Attacks death throes (DC 21, 9d6 cold damage), constrict (1d8+10), sudden strike
Spell-Like Abilities (CL 9th; concentration +11)

1/day—darkness, insect plague, vomit swarm

Str 31, Dex 15, Con 22, Int 10, Wis 14, Cha 15
Base Atk +7; CMB +19 (+23 grapple); CMD 32 (44 vs. trip)
Feats Dodge, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Stealth)B, Toughness B, Vital Strike
Skills Acrobatics +15, Climb +23, Perception +19, Stealth +21 (+29 in forests); Racial Modifiers +4 Perception, +8 Stealth (+16 in forests)
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.

Poison (Ex)

Sting—injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d4 Str damage; cure 2 consecutive saves.

Sudden Strike (Ex)

During a surprise round, a demonic deadfall scorpion may act as if it had a full round to act, rather than just one standard action.


Base Template Demonic Vermin (CR +1)