The long, undulating body of this serpentine dragon rolls and bends with scales the color of the ocean’s waves.
great wyrm Sea Dragon CR 20
XP 307,200
CG Colossal dragon (water)
Init +2; Senses dragon senses; Perception +42; Aura frightful presence (360 ft., DC 31)
AC 38, touch 0, flat-footed 38 (-2 Dex, +38 natural, -8 size)
hp 391 (27d12+216)
Fort +25, Ref +15, Will +23
DR 20/magic; Immune electricity, paralysis, sleep; SR 31
Speed 40 ft., fly 250 ft. (clumsy), swim 110 ft.
Melee bite +35 (4d8+21), 2 claws +35 (4d6+14), gore +34 (4d6+21), tail slap +31 (4d6+21)
Space 30 ft.; Reach 20 ft. (30 ft. with bite and gore)
Special Attacks breath weapon (70-ft. cone, 24d6 fire damage, DC 31), crush (DC 31, 4d8+21), tail sweep (DC 31, 2d8+21), tidal wave (see right), torrent breath
Spell-Like Abilities (CL 27th; concentration +35)
At willâcontrol water, call lightning (DC 21), create water, hydraulic push*, vortex, water walk
Spells Known (CL 19th; concentration +27)
9th (4/day)âmass icy prison (DC 27), overwhelming presence (DC 27)
8th (7/day)âirresistible dance (DC 26), polar ray (DC 26), seamantle
7th (7/day)âinsanity (DC 25), ki shout (DC 25), plane shift (DC 25)
6th (7/day)âchain lightning (DC 24), freezing sphere (DC 24), forceful hand
5th (7/day)âcone of cold (DC 23), dream, mind fog (DC 23), persistent image (DC 23)
4th (7/day)âblack tentacles, confusion (DC 22), lesser geas (DC 22), rainbow pattern (DC 22)
3rd (8/day)âhaste, hold person (DC 21), lightning bolt (DC 21), sleet storm
2nd (8/day)âgust of wind (DC 20), mirror image, obscure object, scare (DC 20), see invisibility
1st (8/day)âcharm person (DC 19), chill touch, color spray (DC 19), expeditious retreat, sleep
0 (at will)âacid splash, daze (DC 18), detect magic, ghost sound, mage hand, message, ray of frost, read magic, resistance
Str 39, Dex 6, Con 27, Int 26, Wis 27, Cha 26
Base Atk +27; CMB +49; CMD 57 (61 vs. trip)
Feats Alertness, Flyby Attack, Great Fortitude, Greater Weapon Focus (bite, claw), Hover, Improved Initiative, Lightning Reflexes, Lunge, Multiattack, Snatch, Weapon Focus (bite, claws, gore)
Skills Bluff +38, Diplomacy +38, Fly +12, Intimidate +38, Knowledge (arcana, geography, history, nature) +38, Perception +42, Sense Motive +38, Stealth +12, Survival +38, Swim +52
Languages Aquan, Auran, Celestial, Common, Draconic, Elven, Gnome, Sylvan, plus one other
SQ change shape, sea strider, unfettered swimmer, water breathing
A young or older sea dragon can assume any humanoid form three times per day as if using polymorph.
Three times per day as a standard action, an old or older sea dragon can move from one body of water to another as if using the teleport spell (self only).
Once per day, a great wyrm sea dragon can create a tidal wave. This ability is the same as the bronze dragon’s ability of the same name (see full text at right.)
Instead of a cone of super-heated steam, a very young or older sea dragon can breathe a line of pressurized water twice the length of the sea dragon’s cone breath weapon. This line deals bludgeoning damage.
A juvenile sea dragon gains a 10-foot bonus to its swim speed. The sea dragon’s swim speed continues to increase by an additional 10 feet every two age categories. Furthermore, while swimming, the sea dragon is treated as if under the effects of the spell freedom of movement.
Built by: Brett, d20pfsrd Beastmaster I