This huge creature has a delicate crystalline body completely covered with thousands of spines that almost appear to be made of glass.
Glass Urchin CR 9
XP 6,400
N Huge vermin (aquatic)
Init â4; Senses all-around vision, low-light vision, scent, tremorsense 30 ft.; Perception +6
AC 22, touch 4, flat-footed 22 (â4 Dex, +18 natural, â2 size)
hp 126 (12d8+72)
Fort +14, Ref +0, Will +6
Defensive Abilities stability, transparency; Immune mindaffecting effects
Speed 5 ft.
Melee 3 spines +17 (1d8+10 plus poison)
Space 15 ft.; Reach 15 ft.
Special Attacks poison spray, spines
Str 31, Dex 3, Con 22, Int â, Wis 15, Cha 2
Base Atk +9; CMB +21; CMD 27 (35 vs. bull rush or trip)
Skills Perception +6; Racial Modifiers +4 Perception
SQ amphibious
Glass urchin venom causes the senses to become clouded and creates vivid hallucinations and confusion in the victimâs mind. The save DC is Constitution-based.
Spinesâcontact or injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d4 Wis and confused for 1 round; cure 2 consecutive saves.
As a standard action, once every 5 rounds, a spear urchin can spray poison from numerous smaller spines across its body. This poison fills a 20-foot-radius spread around the urchinâall creatures within this area are exposed to the urchinâs venom and must make Fortitude saves as detailed above to resist Wisdom damage and confusion. This attack is even more effective underwater, as the poison spray creates a cloud that lingers in the area around the urchin for 5 roundsâcreatures must save each round they begin a turn in the area of the poison cloud in addition to when the urchin creates the effect.
A glass urchinâs spines can swivel and rotate to face any approaching creature that attacks it. Any creature that attacks a glass urchin with an unarmed strike or a natural attack, or any Huge or smaller creature that attacks with a one-handed weapon or light weapon, is automatically attacked by the glass urchinâs spines as an immediate action. If the spines hit, they can poison the target as well.
A glass urchinâs spines and body are transparent when underwater, granting the creature concealment and a constant 20% miss chance.
Environment warm ocean or coastline
Organization solitary, pair, or cluster (3â4)
Treasure none
So named for their transparency, these beautiful creatures shimmer like delicate crystals. Yet for all the damage their spines can inflict, victims of glass urchins generally do more damage to themselves or their allies due to the potent hallucinatory effects of this urchinâs venom.
Much more dangerous than their smaller kin, giant sea urchins are dangerous predators of opportunity. With the exception of the hunter urchin, giant sea urchins lie in wait for food to come to them, typically carried within reach of their attacks via ocean currents or, more commonly, tides.
Pathfinder Adventure Path #37: Souls for Smugglerâs Shiv. © 2010, Paizo Publishing, LLC; Author: James Jacobs.