A white porcelain mask and elegant white clothing provide form and contrast to this shadowy woman’s body.
Shae CR 4
XP 1,200
N Medium outsider (extraplanar)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +8
AC 16, touch 16, flat-footed 10 (+6 Dex)
hp 38 (4d10+16)
Fort +8, Ref +7, Will +7
Defensive Abilities amorphous, blur; Immune cold
Speed 30 ft.
Melee mwk falchion +8 (2d4+4/18-20 plus 1d6 cold) or touch +7 (1d6 cold)
Spell-Like Abilities (CL 4th; concentration +7)
Constantâblur
At willâlesser shadow evocation (DC 16)
Str 16, Dex 22, Con 18, Int 21, Wis 13, Cha 17
Base Atk +4; CMB +7; CMD 23
Feats Combat Expertise, Iron Will
Skills Acrobatics +13, Bluff +10, Diplomacy +10, Disguise +10, Intimidate +7, Knowledge (arcana) +9, Knowledge (planes) +12, Perception +8, Sense Motive +8, Stealth +13 (+23 in regions oflow light or darkness), Use Magic Device +10; Racial Modifiers +10 Stealth in regions of low light or darkness
Languages Aklo, Common, Shae
A shae’s touch saps heat from living creatures, leaving patches of colorless flesh rather than physical wounds. A shae can deal 1d6 points of cold damage with a touch. It adds +1d6 points of cold damage to any melee weapon damage it deals.
This spell-like ability functions identically to the spell shadow evocation, but it can only create quasi-real versions of sorcerer or wizard evocation spells of 2nd level or lower. This spell-like ability is the equivalent of a 3rd-level spell.
Environment any (Shadow Plane)
Organization solitary, pair, or ascendance (3-12)
Treasure standard (masterwork falchion, other treasure)