Shae

Shae

A white porcelain mask and elegant white clothing provide form and contrast to this shadowy woman’s body.

Shae CR 4

XP 1,200
N Medium outsider (extraplanar)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +8

AC 16, touch 16, flat-footed 10 (+6 Dex)
hp 38 (4d10+16)
Fort +8, Ref +7, Will +7
Defensive Abilities amorphous, blur; Immune cold

Speed 30 ft.
Melee mwk falchion +8 (2d4+4/18-20 plus 1d6 cold) or touch +7 (1d6 cold)
Spell-Like Abilities (CL 4th; concentration +7)

Constant—blur
At will—lesser shadow evocation (DC 16)

Str 16, Dex 22, Con 18, Int 21, Wis 13, Cha 17
Base Atk +4; CMB +7; CMD 23
Feats Combat Expertise, Iron Will
Skills Acrobatics +13, Bluff +10, Diplomacy +10, Disguise +10, Intimidate +7, Knowledge (arcana) +9, Knowledge (planes) +12, Perception +8, Sense Motive +8, Stealth +13 (+23 in regions oflow light or darkness), Use Magic Device +10; Racial Modifiers +10 Stealth in regions of low light or darkness
Languages Aklo, Common, Shae

Cold (Su)

A shae’s touch saps heat from living creatures, leaving patches of colorless flesh rather than physical wounds. A shae can deal 1d6 points of cold damage with a touch. It adds +1d6 points of cold damage to any melee weapon damage it deals.

Lesser Shadow Evocation (Sp)

This spell-like ability functions identically to the spell shadow evocation, but it can only create quasi-real versions of sorcerer or wizard evocation spells of 2nd level or lower. This spell-like ability is the equivalent of a 3rd-level spell.

Environment any (Shadow Plane)
Organization solitary, pair, or ascendance (3-12)
Treasure standard (masterwork falchion, other treasure)

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.