Simurgh

Simurgh

This massive creature has the body of a resplendent bird but the head of a regal canine.

Simurgh CR 18

XP 153,600
NG Gargantuan magical beast
hp 324 (24d10+192)
Fort +22, Ref +17, Will +14
Melee bite +32 (2d8+12 plus 2d6 fire), 2 claws +32 (2d8+12 plus 2d6 fire), tail slap +30 (1d4+6 plus banishing swipe)
Ranged glaring ray +23 (20d6 fire)
Space 20 ft.; Reach 20 ft.
Special Attacks banishing swipe, glaring ray, radiant feathers
Spell-Like Abilities (CL 16th;
concentration +22)

Constant—detect evil, detect magic, tongues
At will—daylight, zone of truth (DC 18)
Base Atk +24; CMB +40; CMD 54
Feats Combat Expertise, Combat Reflexes, Dodge, Flyby Attack, Hover, Improved Disarm, Improved Initiative, Iron Will, Mobility, Multiattack, Snatch, Wingover
Skills Diplomacy +26, Fly +7, Heal +14, Knowledge (arcana) +33, Knowledge (dungeoneering) +23, Knowledge (all others) +13, Perception +27, Perform (sing) +19, Survival +14; Racial Modifiers +10 Knowledge (all)

Environment warm deserts or mountains
Organization solitary
Treasure standard

Regarded as living legends, simurghs are held in high regard by desert dwellers. Those who live in the desert lands where these benevolent creatures sometimes reside consider it a lifetime’s worth ofluck even to spot one soaring through the sky. Simurghs prefer to keep to themselves, well out of the way oflesser creatures and their often dubious morals, though they can be relied upon for aid when called by those in true need and with a pure heart. A simurgh can live for thousands of years, and frequent mentions of these giant avian beings throughout a region’s historical record are more often than not sightings of the same creature.

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.