Although wingless, this dragon twists gracefully though the sky, its scales reflecting the shifting hues of the heavens.
Great Wyrm Sky Dragon CR 21
XP 409,600
LG Colossal dragon (air)
Init +2; Senses dragon senses; Perception +45 ; Aura frightful presence (360 ft., DC 32)
AC 39, touch 0, flat-footed 39 (-2 Dex, +39 natural, -8 size)
hp 434 (28d12+224)
Fort +24, Ref +16, Will +26
DR 20/magic; Immune electricity, paralysis, sleep; SR 32
Speed 40 ft., fly 250 ft. (perfect)
Melee bite +35 (4d8+21/19-20), 2 claws +34 (4d6+14), gore +34 (4d6+21), tail slap +32 (4d6+21)
Space 30 ft.; Reach 20 ft. (30 ft. with bite and gore)
Special Attacks breath weapon (70-ft. cone, 24d8 electricity, DC 32) crush (DC 32; 4d8+21), grounding breath, primal lightning, tail sweep (DC 32; 2d8+21),
Spell-Like Abilities (CL 27th; concentration +35)
At willâcall lightning storm (DC 23), control winds (DC 23), detect evil, feather fall, gust of wind (DC 20), stormbolts
Spells Known (caster level 19th; concentration +27)
9th (4/day)âmage’s disjunction, overwhelming presence
8th (7/day)âmaze (DC 26), moment of prescience, power word stun
7th (7/day)âcaustic eruption (DC 25), forcecage (DC 25), mass hold person (DC 25)
6th (7/day)âacid fog, chain lightning (DC 24), legend lore
5th (7/day)âbreak enchantment, cloudkill (DC 23), lightning arc (DC 23), teleport
4th (8/day)âdimension door, greater invisibility, ice storm, rainbow pattern (DC 22)
3rd (8/day)âblink, lightning bolt (DC 21), sleet storm (DC 21), wind wall
2nd (8/day)âdaze monster (DC 20), fog cloud, glitterdust (DC 20), invisibility, resist energy
1st (8/day)âendure elements, expeditious retreat, magic missile, obscuring mist, shocking grasp
0 (at will)âdancing lights, daze (DC 18), detect magic, disrupt undead, mage hand, mending, message, ray of frost, read magic
Str 39, Dex 6, Con 27, Int 26, Wis 27, Cha 26
Base Atk +28; CMB +50; CMD 58 (62 vs. trip)
Feats Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Iron Will, Lightning Reflexes, Lunge, Multiattack, Skill Focus (Perception), Snatch, Toughness, Vital Strike, Weapon Focus (bite)
Skills Acrobatics +28 (+32 when jumping), Appraise +39, Diplomacy +39, Fly +29, Heal +39, Knowledge (arcana) +39, Knowledge (geography) +39, Knowledge (planes) +39, Knowledge (religion) +39, Perception +45, Perform (sing) +36, Sense Motive +39, Spellcraft +39, Use Magic Device +39
Languages Auran, Celestial, Common, Draconic, Elven, Gnome, Infernal, Sylvan plus one more
SQ borne aloft, celestial emissary, change shape
Old or younger sky dragons fly with good maneuverability while all older sky dragons have perfect.
A young or older sky dragon can assume any humanoid form three times per day as if using polymorph.
A very young or older sky dragon’s sight is not impeded by clouds or fog, or by spells that create areas of fog.
Any flying creature damaged by the breath weapon of an ancient or older sky dragon must make a Fortitude save with the same DC as the sky dragon’s breath weapon or lose the ability to fly for 1d4 rounds.
An old or older sky dragon’s breath weapon can affect creatures normally immune or resistant to electricity damage. A creature immune to electricity damage still takes half damage from the breath weapon (no damage with a successful saving throw). Resistant creatures’ electricity resistance is treated as 10 less than normal.
Environment temperate or warm mountains
Organization solitary
Treasure triple
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.