A clear, crystal spider the size of a man crawls silently forward, one of its front limbs ending in a wicked, curved blade.
Diamond Spider CR 3
XP 800
N Medium vermin
Init +3; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 16 (3d8+3) plus 30 temporary hp
Fort +4, Ref +4, Will +1
Immune mind-affecting effects
Speed 30 ft., climb 30 ft.
Melee diamond blade +5/+5 (1d8, 15â20) or bite +2 (1d6 plus poison)
Str 11, Dex 17, Con 12, Int â, Wis 10, Cha 2
Base Atk +2; CMB +2; CMD 15 (27 vs. trip)
Skills Acrobatics +11, Climb +16, Perception +4 (+8 in webs), Stealth +7 (+11 in webs); Racial Modifiers +4 Perception, +4 Stealth (+8 in webs), +16 Climb
Biteâinjury; saving throw Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 saving throw.
Environment any
Organization solitary, pair, or colony (3â8)
Treasure incidental
Hunting spiders gain a +8 racial modifier on Acrobatics checks. All giant spiders have a +2 racial bonus on poison saving throw DCs.
Section 15: Copyright NoticeThe Genius Guide To: Simple Monster Templates. Copyright 2011, Super Genius Games. Author: Owen K.C. Stephens