Robed in silk and its own regal wings, this humanoid assays its surroundings with the lethal detachment of the owl it resembles.
Syrinx CR 1/3
XP 135
Syrinx adept 1
LE Medium humanoid (syrinx)
Init â1; Senses darkvision 60 ft., low-light vision; Perception +3 (+5 at night)
AC 9, touch 9, flat-footed 9 (â1 Dex)
hp 5 (1d6â1)
Fort â1, Ref â1, Will +4; +2 vs. mind-affecting effects
Speed 30 ft., fly 60 ft. (average)
Melee quarterstaff â1 (1d6â1)
Adept Spells Prepared (CL 1st; concentration +3)
1stâcommand (DC 13)
0thâdetect magic, ghost sound (DC 12), read magic, stabilize
Str 8, Dex 8, Con 9, Int 12, Wis 15, Cha 11
Base Atk +0; CMB â1; CMD 8
Feats Combat Casting
Skills Fly +3, Perception +3 (+5 at night), Spellcraft +5; Racial Modifiers +2 Perception at night, +2 Stealth at night
Languages Common, Syrinx; speak with avians
Syrinx can speak with all birds of the animal creature type and birdlike magical beasts (like phoenixes and thunderbirds).
Environment temperate mountains
Organization solitary, pair, or cell (3â8)
Treasure standard
From lofty monastery-cities entrenched in soaring cliff sides and high mountain valleys, the syrinx seek to bring peace to all lands that fall within sight of their marbled spires. Erudite and aloof, the owl-like scholars embrace art, philosophy, and nebulous faiths, seeking to distance themselves from a history of barbarism and ruin. To this end, they seek to enslave all lesser races, especially those without wings. Their elitist culture rests upon thousands of backs in an elaborate hierarchy of slaves. Directly below the syrinx are the strix, a race they magically modified in the distant past to serve as warriors and slave masters.
Syrinx are defined by their class levels, and do not possess racial Hit Dice. Syrinx have the following racial traits.
Pathfinder Campaign Setting: Inner Sea Bestiary © 2012, Paizo Publishing, LLC; Authors: Jim Groves, James Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Greg A. Vaughan.