Thermite, Queen

Thermite, Queen

This creature looks like a giant reddish-hued termite. Immense heat radiates from its body.

Queen Thermite CR 6

XP 2,400
N Large vermin (extraplanar, fire)
Init +2; Senses darkvision 60 ft., fire sense, tremorsense 60 ft.; Perception +0

AC 20, touch 11, flat-footed 18 (+2 Dex, +9 natural, -1 size)
hp 67 (9d8+27)
Fort +9, Ref +5, Will +3
Immune fire, mind-affecting effects
Weakness vulnerability to cold

Speed 30 ft.
Melee bite +9 (2d6+6 plus 2d6 fire plus burn)
Special Attacks burn (1d6, DC 17), death throes

Thermites are generally passive creatures except when their nest is attacked. In such an event, the soldiers move to defend the young and the queen. Workers join in the melee fighting off any would-be interlopers. Thermites attack by biting with their mandibles. Slain creatures are often dragged into the lair and fed to the queen and the young.

Str 18, Dex 14, Con 17, Int –, Wis 10, Cha 2
Base Atk +6; CMB +11; CMD 23 (31 vs. trip)

Death Throes (Ex)

A queen thermite reduced to 0 or less hit points explodes in a ball of elemental flame dealing 8d8 points of fire damage to all within a 40-ft. radius. A successful DC 17 Reflex save reduces the damage by half. The save DC is Constitution-based.

Heat (Ex)

Touching or being touched by a queen thermite automatically deals 2d6 points of fire damage.

Fire Sense (Ex)

A queen thermite notices and locates any fire source equal to a torch or greater within 200 feet. It also senses the intensity of the flame.

Family Ties Thermites come in several varieties. These are the most common: