Treant

Treant

This animated tree’s bark is knotted into vaguely humanoid features, with branches for arms and roots for legs.

Treant CR 8

XP 4,800
NG Huge plant
Init –1; Senses low-light vision; Perception +12

AC 21, touch 7, flat-footed 21 (–1 Dex, +14 natural, –2 size)
hp 114 (12d8+60)
Fort +13, Ref +3, Will +9
Defensive Abilities plant traits; DR 10/slashing
Weaknesses vulnerability to fire

Speed 30 ft.
Melee 2 slams +17 (2d6+9/19–20)
Ranged rock +7 (2d6+13)
Space 15 ft.; Reach 15 ft.
Special Attacks rock throwing (180 ft.), trample (2d6+13, DC 25)

Str 29, Dex 8, Con 21, Int 12, Wis 16, Cha 13
Base Atk +9; CMB +20; CMD 29
Feats Alertness, Improved Critical (slam), Improved Sunder, Iron Will, Power Attack, Weapon Focus (slam)
Skills Diplomacy +9, Intimidate +9, Knowledge (nature) +9, Perception +12, Sense Motive +9, Stealth –9 (+7 in forests); Racial Modifiers +16 Stealth in forests
Languages Common, Sylvan, Treant
SQ animate trees, double damage against objects, treespeech

Animate Trees (Sp)

A treant can animate any trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a tree to uproot itself, after which it moves at a speed of 10 feet and fights as a treant (although it has only one slam attack and lacks the treant’s animation and rock-throwing abilities), gaining the treant’s vulnerability to fire. If the treant that animated it terminates the animation, moves out of range, or is incapacitated, the tree immediately takes root wherever it is and returns to its normal state.

Double Damage Against Objects (Ex)

A treant or animated tree that makes a full attack against an object or structure deals double damage.

Treespeech (Ex)

A treant has the ability to converse with plants as if subject to a continual speak with plants spell, and most plants greet them with an attitude of friendly or helpful.

Environment any forest
Organization solitary or grove (2–7)
Treasure standard

Treants are guardians of the forest and speakers for the trees. As long-lived as the forests themselves, and seeing themselves as parents and shepherds rather than gardeners, treants are slow and methodical in most things but terrifying when forced to fight in defense of their flock. Though they rarely seek out the companionship of the short-lived races, and have an inherent distrust of change, they have been known to tolerate those who seek to learn from their long, rambling monologues, especially if the pupils express a desire to help protect the wildlands. Yet against those who would threaten the forest, especially loggers who seek to harvest wood for lumber or those who try to clearcut a section of forest in order to build a fort or establish a town, the treants’ wrath is swift and devastating. They are particularly gifted at tearing down what others build—a trait that serves angry treants well.