Although this robed wizard stands and moves like a man, his body is a writhing mass of squirming, slippery worms.
Worm That Walks (Human) CR 14
XP 38,400
Human worm that walks conjurer 13
NE Medium vermin (augmented human)
Init +8; Senses blindsight 30 ft., darkvision 60 ft.; Perception +22
AC 23, touch 17, flat-footed 18 (+6 armor, +4 Dex, +1 dodge, +2 insight)
hp 113 (13d6+65); fast healing 14
Fort +11, Ref +12, Will +13
Defensive Abilities worm that walks traits; DR 15/â; Immune critical hits, disease, paralysis, poison, sleep
Speed 30 ft.
Melee slam +10 (1d4â1 plus grab)
Special Attacks discorporate, grab (Large), squirming embrace
Arcane School Spell-Like Abilities (CL 13th; concentration +18)
At willâdimensional steps (390 feet/day)
8/dayâacid dart (1d6+6 acid)
Conjurer Spells Prepared (CL 13th; concentration +18)
7thâplane shift (DC 22), project image
6thâacid fog, disintegrate (DC 21), summon monster VI
5thâcloudkill (DC 20), dismissal (DC 20), shadow evocation (DC 20), telekinesis (DC 20), teleport
4thâblack tentacles, confusion (DC 19), dimension door (2), phantasmal killer (DC 19), summon monster IV
3rdâdispel magic, fly, protection from energy, slow (DC 18), stinking cloud (DC 18), summon monster III
2ndâacid arrow, detect thoughts (DC 17), fog cloud, glitterdust (DC 17), invisibility, summon swarm
1stâcharm person (DC 16), feather fall, grease (DC 16), obscuring mist, protection from good, reduce person (DC 16), shield
0 (at will)âdetect magic, mage hand, prestidigitation, read magic
Opposition Schools Evocation, Necromancy
Str 8, Dex 18, Con 17, Int 20, Wis 12, Cha 10
Base Atk +6; CMB +5 (+13 grapple); CMD 26
Feats Arcane Armor Training, Combat Casting, Combat Reflexes, Craft Magic Arms and Armor, Craft Wondrous Item, DiehardB, Dodge, Improved Initiative, Light Armor Proficiency, Scribe Scroll, Toughness, Weapon Finesse
Skills Craft (alchemy) +21, Fly +20, Intimidate +13, Knowledge (arcana) +21, Knowledge (dungeoneering) +21, Knowledge (planes) +21, Perception +22, Sense Motive +9, Spellcraft +21, Stealth +12; Racial modifiers +8 Perception, +8 Sense Motive, +8 Stealth
Languages Abyssal, Aklo, Common, Infernal
SQ arcane bond (staff), summonerâs charm (6 rounds)
Gear +4 leather armor, cloak of resistance +4, staff of charming
Environment any
Organization solitary
Treasure NPC gear
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.