Worm That Walks, Human (CR 14)

Worm That Walks, Human (CR 14)

TOC

Although this robed wizard stands and moves like a man, his body is a writhing mass of squirming, slippery worms.

Worm That Walks (Human) CR 14

XP 38,400
Human worm that walks conjurer 13
NE Medium vermin (augmented human)
Init +8; Senses blindsight 30 ft., darkvision 60 ft.; Perception +22

AC 23, touch 17, flat-footed 18 (+6 armor, +4 Dex, +1 dodge, +2 insight)
hp 113 (13d6+65); fast healing 14
Fort +11, Ref +12, Will +13
Defensive Abilities worm that walks traits; DR 15/—; Immune critical hits, disease, paralysis, poison, sleep

Speed 30 ft.
Melee slam +10 (1d4–1 plus grab)
Special Attacks discorporate, grab (Large), squirming embrace
Arcane School Spell-Like Abilities (CL 13th; concentration +18)

At will—dimensional steps (390 feet/day)
8/day—acid dart (1d6+6 acid)

Conjurer Spells Prepared (CL 13th; concentration +18)

7th—plane shift (DC 22), project image
6th—acid fog, disintegrate (DC 21), summon monster VI
5th—cloudkill (DC 20), dismissal (DC 20), shadow evocation (DC 20), telekinesis (DC 20), teleport
4th—black tentacles, confusion (DC 19), dimension door (2), phantasmal killer (DC 19), summon monster IV
3rd—dispel magic, fly, protection from energy, slow (DC 18), stinking cloud (DC 18), summon monster III
2nd—acid arrow, detect thoughts (DC 17), fog cloud, glitterdust (DC 17), invisibility, summon swarm
1st—charm person (DC 16), feather fall, grease (DC 16), obscuring mist, protection from good, reduce person (DC 16), shield
0 (at will)—detect magic, mage hand, prestidigitation, read magic

Opposition Schools Evocation, Necromancy

Str 8, Dex 18, Con 17, Int 20, Wis 12, Cha 10
Base Atk +6; CMB +5 (+13 grapple); CMD 26
Feats Arcane Armor Training, Combat Casting, Combat Reflexes, Craft Magic Arms and Armor, Craft Wondrous Item, DiehardB, Dodge, Improved Initiative, Light Armor Proficiency, Scribe Scroll, Toughness, Weapon Finesse
Skills Craft (alchemy) +21, Fly +20, Intimidate +13, Knowledge (arcana) +21, Knowledge (dungeoneering) +21, Knowledge (planes) +21, Perception +22, Sense Motive +9, Spellcraft +21, Stealth +12; Racial modifiers +8 Perception, +8 Sense Motive, +8 Stealth
Languages Abyssal, Aklo, Common, Infernal
SQ arcane bond (staff), summoner’s charm (6 rounds)
Gear +4 leather armor, cloak of resistance +4, staff of charming

Environment any
Organization solitary
Treasure NPC gear

Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.