Xocouatl

Xocouatl

Xocouatl CR 10

XP 9,600
CE Large outsider (native)
Init +7; Senses darkvision 60 ft., detect chaos/evil/good/law; Perception +23

AC 21, touch 12, flat-footed 17 (+3 Dex, +9 natural, –1 size)
hp 126 (12d10+60)
Fort +9, Ref +11, Will +12

Spd 20 ft., fly 60 ft. (good)
Melee bite +16 (1d8+7 plus grab and poison), constrict (2d8+7)
Space 10 ft.; Reach 5 ft.
Special Attacks constrict (1d8+7)
Spell-Like Abilities (CL 9th)

Constant—deathwatch
At will—darkness, detect thoughts (DC 15), ethereal jaunt (CL 16th), invisibility, plane shift (DC 20)

Spells Known (CL 9th)

4th (4/day)—freedom of movement, lesser amphisbaena call*
3rd (7/day)—animate dead, contagion, vampiric touch
2nd (7/day)—desecrate, ghoul touch, scorching ray, silence (DC 15)
1st (7/day)—endure elements, mage armor, obscuring mist, protection from law, true strike
0 (at will)—acid splash, bleed, daze, detect magic, ray of frost, read magic, resistance

Str 20, Dex 16, Con 20, Int 17, Wis 19, Cha 17
Base Atk +12; CMB +18 (+22 grapple); CMD 32 (can’t be tripped)
Feats Alertness, Combat Reflexes, Empower Spell, Eschew Materials, Flyby Attack, Hover, Improved Initiative
Skills Acrobatics +18, Bluff +9, Diplomacy +18, Fly +20, Knowledge (arcana) +9, Knowledge (religion) +12, Perception +23, Sense Motive +15, Spellcraft +15, Survival +16, Use Magic Device +18
Languages Abyssal, Common, Draconic; telepathy 100 ft.

Poison (Ex)

Injury—bite; save Fortitude DC 16; frequency 1/minute for 10 minutes; effect 1d4 damage to a random ability; cure 2 consecutive saves. The DC is Constitution-based. The save DC is Constitution-based.

Spellcasting

A xocouatl casts spells as a 9th-level sorcerer. Many xocouatls favor serpentine and necromantic spells, and there are rumors of some with levels of serpent warlock or serpentine necromancer (See Chapter 2: Prestige Classes).

Environment warm forests
Organization solitary, pair, or flight (3–6)
Treasure standard

An evil counterpart to the couatl, the xocouatl appears as a large viper or python with gleaming black scales and immense bat wings. Where couatls are benign, generous, and just, xocouatls are the opposite: malignant, selfish, and tyrannical. Xocouatls despise their lawful good-aligned cousins and regularly work against them, when they are not hatching sinister plans to increase their own power and wealth. A xocouatl is about 12 feet long, with a wingspan of about 15 feet. It weighs about 1,800 pounds.

A xocouatl uses its detect thoughts ability on any creature that arouses its suspicions. Since it is highly intelligent, a xocouatl usually casts spells from a distance before closing.

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson