Ewcåldz Zel̄vä Forest

Ewcåldz Zel̄vä Forest

Ewcåldz Zel̄vä Forest
Example forest terrain
Area14085 km2 (8753 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation8478 m (-15134 ft)
Average Yearly Precipitation73 cm/y (28 in/y)
Population106075
Rural Pop104668
Urban Pop1407
MDI4
Naming
Native nameEwcåldz Zel̄vä Forest
Pronunciation/uːˈcɑːldz/ /ziˈllvə/
Direct Translation[gallery (art); museum] [therapy]
TranslationUnmodern Forest

The Ewcåldz Zel̄vä Forest (/uːˈcɑːldz/ /ziˈllvə/ Unmodern [gallery (art); museum] [therapy]) is a subtropical forest on the coast of the Lower Warding Range region. Ewcåldz Zel̄vä Forest is a relatively typical forest for Lower Warding Range, as well as Eyom as a whole.

Climate

The Ewcåldz Zel̄vä Forest has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). The Ewcåldz Zel̄vä Forest receives an average of 73 cm/y (28 in/y) of precipitation, most of which comes in the form of rain during the spring. The Ewcåldz Zel̄vä Forest covers an area of nearly 14085 km2 (8753 mi2), and an average elevation of 8478 m (-15134 ft) above sea level.

Flora and Fauna

The Ewcåldz Zel̄vä Forest is home to a modest number of species with their population figures well above average for a subtropical forest, and a large number of different species with their population figures resting somewhat below average for a subtropical forest. The keystone species of Ewcåldz Zel̄vä Forest are as follows:



Monstrous Creatures

The Ewcåldz Zel̄vä Forest has an MDI of 4, which puts it into the high risk category for Eyom. Monster insurance fees are accordingly elevated, as are bounty payouts. Travelers are advised to carry weapons on their person at all times and stick to established routes. If travel requires leaving an established route, the services of a local guide are highly recommended.

The most common monstrous creatures within the Ewcåldz Zel̄vä Forest are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Ewcåldz Zel̄vä Forest is home to 106075 people. They break down into the following demographics: 62% Elf, 14% Hobgoblins, 9% Kitsune, 7% Elf, 6% Kobold, and ~2% Other.

The Ewcåldz Zel̄vä Forest is's peoples are culturally Z̚oman, but have their local customs and traditions. Their shared values and traditions include leadership and charisma in the group and individual rights and freedom of action, as well as a unique comedy festival and a relic festival.

Elf

The Elf subculture native to the Ewcåldz Zel̄vä Forest are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Elf culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on educational ties to institutions or traditions. They also place greater cultural emphasus on loyalty to one’s friends, family, and own and cunning and the ability to trick others.

Hobgoblin

The Hobgoblin subculture native to the Ewcåldz Zel̄vä Forest are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Elf culture, they have diffrenciated themselves by adopting a tradition of patterned hair shaving or depilation and base their sence of individual idenity on lineages based on ancient hero-ancestors. They also place greater cultural emphasus on honor and maintaining one’s integrity and pacifism and peaceful resolution of problems.

Kitsune

The Kitsune subculture native to the Ewcåldz Zel̄vä Forest are noticably same height and weight as the neighbors. While they follow the broader tennents of Elf culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on ethnic membership. They also place greater cultural emphasus on subtlety and indirectness of action and leadership and charisma in the group.

Elf

The Elf subculture native to the Ewcåldz Zel̄vä Forest are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Elf culture, they have diffrenciated themselves by adopting a tradition of culturally-significant jewelry or accessories and base their sence of individual idenity on hereditary loyalty to a political group. They also place greater cultural emphasus on individual rights and freedom of action and piety and devotion to the gods.

Kobold

The Kobold subculture native to the Ewcåldz Zel̄vä Forest are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Elf culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on having or lacking noble blood. They also place greater cultural emphasus on eloquence and social expertise and ascetic unworldliness and pious poverty.

Local Religion

The Ewcåldz Zel̄vä Forest is overseen by Potentate Qhileyr Ouraid Castan, a god serving within Way of Ashlin, the region's principal religion. Approximately 30% of the population self-report as devout. The Ewcåldz Zel̄vä Forest is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Ewcåldz Zel̄vä Forest is predominantly economicly reiant on Lower Warding Range's export of Undead, and has no outstanding industries byond what is required for its role in that process.

The Ewcåldz Zel̄vä Forest has an Imperial Development Index of 15. For the reference of Eyom's native peoples, a IDI of 15 means there are 15 locations within the Ewcåldz Zel̄vä Forest which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Ewcåldz Zel̄vä Forest is rated I2 by Eyoms banks. Business ventures within the Ewcåldz Zel̄vä Forest are expected to return above capitol with some volatility.



History

History

Points of Interest

POI