Iē̼iiēi̊m Woods

Iē̼iiēi̊m Woods

Iē̼iiēi̊m Woods
Example woods terrain
Area9443 km2 (5868 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation1914 m (6279 ft)
Average Yearly Precipitation75 cm/y (29 in/y)
Population296907
Rural Pop294243
Urban Pop2664
MDI2
Naming
Native nameIē̼iiēi̊m Woods
Pronunciation/j̼ij/ /i̘m/
Direct Translation[oven] [close; dense; accurate]
TranslationBakersbliss Woods

The Iē̼iiēi̊m Woods (/j̼ij/ /i̘m/ Bakersbliss [oven] [close; dense; accurate]) are a group of subtropical woods within the taiga of the Salt Warrens region. The Iē̼iiēi̊m Woods are well known for its thriving abundance of plant life.

Climate

The Iē̼iiēi̊m Woods has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 6°C (42°F). The Iē̼iiēi̊m Woods receives an average of 75 cm/y (29 in/y) of precipitation, most of which comes in the form of rain during the spring. The Iē̼iiēi̊m Woods covers an area of nearly 9443 km2 (5868 mi2), and an average elevation of 1914 m (6279 ft) above sea level.

Flora and Fauna

The Iē̼iiēi̊m Woods are home to the average number of species with their population figures matching the average for a subtropical woods, and a large number of different species with their population figures far above average for a subtropical woods. The keystone species of Iē̼iiēi̊m Woods are as follows:




Monstrous Creatures

The Iē̼iiēi̊m Woods has an MDI of 2, putting it at a slightly greater risk of monster attacks than Imperial holdings. Monster insurance fees are therefore light, and bounties are moderate. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.

The most common monstrous creatures within the Iē̼iiēi̊m Woods are:




People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Iē̼iiēi̊m Woods are home to 296907 people. They break down into the following demographics: 53% Wareneese, 10% Kitsune, 13% Iron Elves, 9% Hobgoblins, 7% Elf, 6% Elf, and ~2% Other.

The Iē̼iiēi̊m Woods are's peoples are culturally Wareneese, but have their local customs and traditions. Their shared values and traditions include scheming subtly against enemies or rivals and humanistic reason and “rational” religion, as well as a unique sun festival and a spring festival.

Wareneese

The Wareneese subculture native to the Iē̼iiēi̊m Woods are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of culturally-significant jewelry or accessories and base their sence of individual idenity on hereditary loyalty to a political group. They also place greater cultural emphasus on discipline and obedience to the law and pacifism and peaceful resolution of problems.

Kitsune

The Kitsune subculture native to the Iē̼iiēi̊m Woods are noticably same height and weight as the neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on extended family out to cousins and like kin. They also place greater cultural emphasus on zealous guardianship of their own land or holy sit and sharing wealth and goods with others.

Iron Elf

The Iron Elf subculture native to the Iē̼iiēi̊m Woods are noticably same height and weight as the neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on hereditary loyalty to a political group. They also place greater cultural emphasus on pacifism and peaceful resolution of problems and seeking fortune in new places or new roles.

Hobgoblin

The Hobgoblin subculture native to the Iē̼iiēi̊m Woods are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on dynastic lineages with cadet branches. They also place greater cultural emphasus on seeking fortune in new places or new roles and dominating and possessing other people.

Elf

The Elf subculture native to the Iē̼iiēi̊m Woods are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on ethnic membership. They also place greater cultural emphasus on filial devotion to family and parents and submission to lawful authority.

Quenn

The Quenn subculture native to the Iē̼iiēi̊m Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on warbands or civic military service groups. They also place greater cultural emphasus on loyalty to one’s friends, family, and own and hardiness and endurance before woes.

Local Religion

The Iē̼iiēi̊m Woods are overseen by Potentate Ityx Weann Sionthniu, a god serving within Covenant of Irus, the region's principal religion. Approximately 47% of the population self-report as devout. The Iē̼iiēi̊m Woods is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Iē̼iiēi̊m Woods is noteworthy for its economic independence from Salt Warrens's export of Salt. Iē̼iiēi̊m Woods is particularly renound for its medicine industry. It is also has a noteworthy canned food industry.

The Iē̼iiēi̊m Woods has an Imperial Development Index of 32. For the reference of Eyom's native peoples, a IDI of 32 means there are 32 locations within the Iē̼iiēi̊m Woods which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Iē̼iiēi̊m Woods is rated C2 by Eyom’s banks. Business ventures within the Iē̼iiēi̊m Woods are expected to return market rate with some volatility.



History

History

Points of Interest

POI