Ie̜z-o̠m Heathland

Ie̜z-o̠m Heathland

Ie̜z-o̠m Heathland
Example heathland terrain
Area22826 km2 (14186 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation3014 m (9888 ft)
Average Yearly Precipitation152 cm/y (59 in/y)
Population680899
Rural Pop578260
Urban Pop102639
MDI3
Naming
Native nameIe̜z-o̠m Heathland
Pronunciation/je̜z/ /o̠m/
Direct Translation[path; track; direction (way)] [canal; channel (of water)]
TranslationChannelway Heathland

The Ie̜z-o̠m Heathland (/je̜z/ /o̠m/ Channelway [path; track; direction (way)] [canal; channel (of water)]) is a temperate heathland on the coast of the Torpenvale region. The Ie̜z-o̠m Heathland is well known for being largely barren of plant life.

Climate

The Ie̜z-o̠m Heathland has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 2°C (35°F). The Ie̜z-o̠m Heathland receives an average of 152 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. The Ie̜z-o̠m Heathland covers an area of nearly 22826 km2 (14186 mi2), and an average elevation of 3014 m (9888 ft) above sea level.

Flora and Fauna

The Ie̜z-o̠m Heathland is home to the average number of species with their population figures matching the average for a temperate heathland, and a large number of different species with their population figures far below average for a temperate heathland. The keystone species of Ie̜z-o̠m Heathland are as follows:



Monstrous Creatures

The Ie̜z-o̠m Heathland has an MDI of 3, the average for Eyom. Monster insurance fees are thus typical, as are bounty payouts. Travelers are advised to be armed at all times.

The most common monstrous creatures within the Ie̜z-o̠m Heathland are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Ie̜z-o̠m Heathland is home to 680899 people. They break down into the following demographics: 50% Wood Elves, 11% Gnolls, 13% Wareneese, 11% Dwarves, 7% Kobold, 6% Kobold, and ~2% Other.

The Ie̜z-o̠m Heathland is's peoples are culturally Wood Elven, but have their local customs and traditions. Their shared values and traditions include education and knowledge-seeking and personal development and limit-pushing, as well as a unique comedy festival and a summer festival.

Wood Elf

The Wood Elf subculture native to the Ie̜z-o̠m Heathland are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on ethnic membership. They also place greater cultural emphasus on piety and devotion to the gods and seeking fortune in new places or new roles.

Gnoll

The Gnoll subculture native to the Ie̜z-o̠m Heathland are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on trade guilds specific to particular roles. They also place greater cultural emphasus on discipline and obedience to the law and raw strength and personal prowess.

Rattu

The Rattu subculture native to the Ie̜z-o̠m Heathland are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on regional and province-based identity. They also place greater cultural emphasus on leadership and charisma in the group and pacifism and peaceful resolution of problems.

Dwarf

The Dwarf subculture native to the Ie̜z-o̠m Heathland are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of patterned hair shaving or depilation and base their sence of individual idenity on ideological groups or philosophical sects. They also place greater cultural emphasus on sharing wealth and goods with others and education and knowledge-seeking.

Kobold

The Kobold subculture native to the Ie̜z-o̠m Heathland are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on lineages based on ancient hero-ancestors. They also place greater cultural emphasus on zealous guardianship of their own land or holy sit and sharing wealth and goods with others.

Kobold

The Kobold subculture native to the Ie̜z-o̠m Heathland are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on professional guild or trade-specific group. They also place greater cultural emphasus on building things in service of their posterity and submission to the collective will or culture.

Local Religion

The Ie̜z-o̠m Heathland is overseen by Potentate Givnja Eadwinthos Pononcho, a god serving within Covenant of Irus, the region's principal religion. Approximately 53% of the population self-report as devout. The Ie̜z-o̠m Heathland is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Ie̜z-o̠m Heathland has its economic roots in Torpenvale's export of Coal, but has developed its own dungeoneering industry, which has a marked impact on the local regional economy.

The Ie̜z-o̠m Heathland has an Imperial Development Index of 19. For the reference of Eyom's native peoples, a IDI of 19 means there are 19 locations within the Ie̜z-o̠m Heathland which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Ie̜z-o̠m Heathland is rated I2 by Eyoms banks. Business ventures within the Ie̜z-o̠m Heathland are expected to return above capitol with some volatility.



History

History

Points of Interest

POI