Bāwk Rá́dgër Woods

Bāwk Rá́dgër Woods

Bāwk Rá́dgër Woods
Example woods terrain
Area15527 km2 (9650 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation5770 m (18930 ft)
Average Yearly Precipitation140 cm/y (55 in/y)
Population212756
Rural Pop123906
Urban Pop88850
MDI6
Naming
Native nameBāwk Rá́dgër Woods
Pronunciation/bɔ̄ːk/ /ɹɛ́ʤɜː/
Direct Translation[sudden; abrupt; swift] [copper; bronze]
TranslationCopperstrike Woods

The Bāwk Rá́dgër Woods (/bɔ̄ːk/ /ɹɛ́ʤɜː/ Copperstrike [sudden; abrupt; swift] [copper; bronze]) are a group of temperate woods on the coast of the Grazelands region. Bāwk Rá́dgër Woods are a relatively typical woods for Grazelands, as well as Eyom as a whole.

Climate

The Bāwk Rá́dgër Woods has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 22°C (71°F). The Bāwk Rá́dgër Woods receives an average of 140 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. The Bāwk Rá́dgër Woods covers an area of nearly 15527 km2 (9650 mi2), and an average elevation of 5770 m (18930 ft) above sea level.

Flora and Fauna

The Bāwk Rá́dgër Woods are home to a modest number of species with their population figures well above average for a temperate woods, and the average number of species with their population figures matching the average for a temperate woods. The keystone species of Bāwk Rá́dgër Woods are as follows:



Monstrous Creatures

The Bāwk Rá́dgër Woods has an MDI of 6, which puts it into the high risk category for Eyom. Monster insurance fees are accordingly elevated, as are bounty payouts. Travelers are advised to carry weapons on their person at all times and stick to established routes. If travel requires leaving an established route, the services of a local guide are highly recommended.

The most common monstrous creatures within the Bāwk Rá́dgër Woods are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Bāwk Rá́dgër Woods are home to 212756 people. They break down into the following demographics: 57% Sylvin, 23% Sylvin, 5% Fae, 7% Imperial, 6% Kobold, and ~2% Other.

The Bāwk Rá́dgër Woods are's peoples are culturally Sylvanian, but have their local customs and traditions. Their shared values and traditions include prosperity and accruing material wealth and membership in an elite bloodline or caste, as well as a unique fire festival and a rain festival.

Sylvin

The Sylvin subculture native to the Bāwk Rá́dgër Woods are noticably either short and stocky or tall and slender. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on dynastic lineages with cadet branches. They also place greater cultural emphasus on personal indulgence and luxuriant pleasure and ascetic unworldliness and pious poverty.

Sylvian

The Sylvian subculture native to the Bāwk Rá́dgër Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on far-flung clans of affiliated families. They also place greater cultural emphasus on building things in service of their posterity and excellence in one’s profession or trade.

Fae

The Fae subculture native to the Bāwk Rá́dgër Woods are noticably same height and weight as the neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on lineages based on ancient hero-ancestors. They also place greater cultural emphasus on remembrance of the past and memorializing history and courage and valiance in danger.

Imperial

The Imperial subculture native to the Bāwk Rá́dgër Woods are noticably same height and weight as the neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on ideological groups or philosophical sects. They also place greater cultural emphasus on individual rights and freedom of action and building things in service of their posterity.

Kobold

The Kobold subculture native to the Bāwk Rá́dgër Woods are noticably either short and stocky or tall and slender. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on warbands or civic military service groups. They also place greater cultural emphasus on sharing wealth and goods with others and loyalty to one’s friends, family, and own.

Local Religion

The Bāwk Rá́dgër Woods are overseen by Potentate Bystrix Ciaraid Hemundrona, a god serving within Way of Ashlin, the region's principal religion. Approximately 40% of the population self-report as devout. The Bāwk Rá́dgër Woods is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Bāwk Rá́dgër Woods is predominantly economicly reiant on Grazelands's export of Dairy, and has no outstanding industries byond what is required for its role in that process.

The Bāwk Rá́dgër Woods has an Imperial Development Index of 10. For the reference of Eyom's native peoples, a IDI of 10 means there are 10 locations within the Bāwk Rá́dgër Woods which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Bāwk Rá́dgër Woods is rated M1 by Eyom’s banks. Business ventures within the Bāwk Rá́dgër Woods are not expected to return value in yearly terms.



History

History

Points of Interest

POI