Deathmoss Forest

Deathmoss Forest

Deathmoss Forest
Example forest terrain
Area8309 km2 (5164 mi2)
Average Yearly Temp31°C (87°F)
Average Elevation10004 m (-10128 ft)
Average Yearly Precipitation70 cm/y (27 in/y)
Population977520
Rural Pop933694
Urban Pop43826
MDI37
Naming
Native nameDeathmoss Forest
Pronunciationdeathmoss /ˈfɔrəst/
Direct Translation[Translation Unavailable]
TranslationDeathmoss Forest

The Deathmoss Forest (deathmoss /ˈfɔrəst/ Deathmoss [Translation Unavailable]) is a subtropical forest on the coast of the Highpeaks region. Deathmoss Forest is a relatively typical forest for Highpeaks, as well as Eyom as a whole.

Climate

The Deathmoss Forest has a yearly average temperature of 31°C (87°F), with its average temperature during the summer being a blistering 35°C (95°F) and its average temperature during the winter being a warm 26°C (78°F). The Deathmoss Forest receives an average of 70 cm/y (27 in/y) of precipitation, most of which comes in the form of rain during the spring. The Deathmoss Forest covers an area of nearly 8309 km2 (5164 mi2), and an average elevation of 10004 m (-10128 ft) above sea level.

Flora and Fauna

The Deathmoss Forest is home to the average number of species with their population figures resting somewhat below average for a subtropical forest, and the average number of species with their population figures well above average for a subtropical forest. The keystone species of Deathmoss Forest are as follows:



Monstrous Creatures

The Deathmoss Forest has an MDI of 37, as such it has been classified as Deadly by Imperial insurance adjusters. Monster insurance fees are set to deter any settlement, and bounty payouts are correspondingly lucrative. Military action to cull monster populations has been formally requested. Travel through Deathmoss Forest is not advised. If travel through the Deathmoss Forest cannot be avoided, travelers are advised to be heavily armed at all times and travel by the most expedient route and method of transportation available. Soliciting the services of local adventurers for escort purposes is highly recommended.

The most common monstrous creatures within the Deathmoss Forest are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Deathmoss Forest is home to 977520 people. They break down into the following demographics: 59% Wood Elves, 18% Kitsune, 8% Wareneese, 5% Kobold, 7% Imperial, 1% Imperial, and ~2% Other.

The Deathmoss Forest is's peoples are culturally Wood Elven, but have their local customs and traditions. Their shared values and traditions include education and knowledge-seeking and seeking fortune in new places or new roles, as well as a unique arcane festival and a theater festival.

Wood Elf

The Wood Elf subculture native to the Deathmoss Forest are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on ethnic membership. They also place greater cultural emphasus on social progress toward some eventual utopia and prosperity and accruing material wealth.

Kitsune

The Kitsune subculture native to the Deathmoss Forest are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of culturally-significant jewelry or accessories and base their sence of individual idenity on inheritance of an ancient body modification. They also place greater cultural emphasus on social progress toward some eventual utopia and cunning and the ability to trick others.

Rattu

The Rattu subculture native to the Deathmoss Forest are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of tattoos of some cultural significance and base their sence of individual idenity on ideological groups or philosophical sects. They also place greater cultural emphasus on loyalty to one’s friends, family, and own and personal sacrifice for one’s causes or purposes.

Kobold

The Kobold subculture native to the Deathmoss Forest are noticably same height and weight as the neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on regional and province-based identity. They also place greater cultural emphasus on membership in an elite bloodline or caste and personal sacrifice for one’s causes or purposes.

Imperial

The Imperial subculture native to the Deathmoss Forest are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on astrologically-determined birth groups. They also place greater cultural emphasus on magical prowess and occult ability and honesty and truthfulness in speech.

Imperial

The Imperial subculture native to the Deathmoss Forest are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on professional guild or trade-specific group. They also place greater cultural emphasus on excellence in one’s profession or trade and zealous guardianship of their own land or holy sit.

Local Religion

The Deathmoss Forest is overseen by Potentate Brovphy Goromerseus Lóegant, a god serving within Covenant of Irus, the region's principal religion. Approximately 59% of the population self-report as devout. The Deathmoss Forest is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Deathmoss Forest is a negative return economy zone at this time. It has an abundence of Elemental Crystals, though infrastructure to this region of Highpeaks is not developed enough to support any major local industry.

The Deathmoss Forest has an Imperial Development Index of 1. For the reference of Eyom's native peoples, a IDI of 1 means there are 1 locations within the Deathmoss Forest which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Deathmoss Forest is rated M2 by Eyoms banks. Consult a bank for information relating to its economy.



History

History

Points of Interest

POI