The Săfkhèmæ-kǐv Forest has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 23°C (73°F). The Săfkhèmæ-kǐv Forest receives an average of 141 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. The Săfkhèmæ-kǐv Forest covers an area of nearly 14795 km2 (9195 mi2), and an average elevation of 3593 m (11788 ft) above sea level.
The Săfkhèmæ-kǐv Forest is home to a large number of different species with their population figures typically above average for a temperate forest, and a modest number of species with their population figures matching the average for a temperate forest. The keystone species of Săfkhèmæ-kǐv Forest are as follows:
The Săfkhèmæ-kǐv Forest has an MDI of 2, putting it at a slightly greater risk of monster attacks than Imperial holdings. Monster insurance fees are therefore light, and bounties are moderate. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.
The most common monstrous creatures within the Săfkhèmæ-kǐv Forest are:
Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.
In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.
The Săfkhèmæ-kǐv Forest is home to 186867 people. They break down into the following demographics: 66% Tauric, 19% Wareneese, 6% Grey Elf, 6% Kobold, 1% Elf, and ~2% Other.
The Săfkhèmæ-kǐv Forest is's peoples are culturally Tauric, but have their local customs and traditions. Their shared values and traditions include industry and the ability to work tirelessly and harmony with nature and existing life, as well as a unique spirit festival and a rain festival.
The Tauric subculture native to the Săfkhèmæ-kǐv Forest are noticably same height and weight as the neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on astrologically-determined birth groups. They also place greater cultural emphasus on cunning and the ability to trick others and building things in service of their posterity.
The Rattu subculture native to the Săfkhèmæ-kǐv Forest are noticably same height and weight as the neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of patterned hair shaving or depilation and base their sence of individual idenity on numerous castes of hereditary workers. They also place greater cultural emphasus on scheming subtly against enemies or rivals and submission to lawful authority.
The Grey Elf subculture native to the Săfkhèmæ-kǐv Forest are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of tattoos of some cultural significance and base their sence of individual idenity on extended family out to cousins and like kin. They also place greater cultural emphasus on industry and the ability to work tirelessly and building things in service of their posterity.
The Kobold subculture native to the Săfkhèmæ-kǐv Forest are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on identity based on their local community. They also place greater cultural emphasus on social progress toward some eventual utopia and eloquence and social expertise.
The Elf subculture native to the Săfkhèmæ-kǐv Forest are noticably same height and weight as the neighbors. While they follow the broader tennents of Tauric culture, they have diffrenciated themselves by adopting a tradition of culturally-significant jewelry or accessories and base their sence of individual idenity on ethnic membership. They also place greater cultural emphasus on faithfulness towards one’s chosen friends and personal development and limit-pushing.
The Săfkhèmæ-kǐv Forest is overseen by Potentate Krudione Aphand Alespoleme, a god serving within Way of Ashlin, the region's principal religion. Approximately 48% of the population self-report as devout. The Săfkhèmæ-kǐv Forest is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.
The Săfkhèmæ-kǐv Forest has an Imperial Development Index of 19. For the reference of Eyom's native peoples, a IDI of 19 means there are 19 locations within the Săfkhèmæ-kǐv Forest which the Empire can securely and regularly transport materials and personnel..
As a courtesy for scholars and agents, the Săfkhèmæ-kǐv Forest is rated I2 by Eyoms banks. Business ventures within the Săfkhèmæ-kǐv Forest are expected to return above capitol with some volatility.
History
POI