Ze Edmov Woodlands

Ze Edmov Woodlands

Ze Edmov Woodlands
Example woodland terrain
Area19234 km2 (11954 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation5715 m (18750 ft)
Average Yearly Precipitation69 cm/y (27 in/y)
Population182613
Rural Pop163721
Urban Pop18892
MDI2
Naming
Native nameZe Edmov Woodlands
Pronunciation/ze/ /ˈedmov/
Direct Translation[available] [bra]
TranslationSupportive Woodlands

The Ze Edmov Woodlands (/ze/ /ˈedmov/ Supportive [available] [bra]) are a group of subtropical woodland on the coast of the Iron Coast region. Ze Edmov Woodlands are a relatively typical woodland for Iron Coast, as well as Eyom as a whole.

Climate

The Ze Edmov Woodlands has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 22°C (71°F). The Ze Edmov Woodlands receives an average of 69 cm/y (27 in/y) of precipitation, most of which comes in the form of rain during the spring. The Ze Edmov Woodlands covers an area of nearly 19234 km2 (11954 mi2), and an average elevation of 5715 m (18750 ft) above sea level.

Flora and Fauna

The Ze Edmov Woodlands are home to a modest number of species with their population figures resting somewhat below average for a subtropical woodland, and a large number of different species with their population figures typically above average for a subtropical woodland. The keystone species of Ze Edmov Woodlands are as follows:



Monstrous Creatures

The Ze Edmov Woodlands has an MDI of 2, putting it at a slightly greater risk of monster attacks than Imperial holdings. Monster insurance fees are therefore light, and bounties are moderate. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.

The most common monstrous creatures within the Ze Edmov Woodlands are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Ze Edmov Woodlands are home to 182613 people. They break down into the following demographics: 52% Iron Elves, 10% Iron Elves, 12% Iron Elves, 11% Kitsune, 5% Elf, 6% Kobold, 2% Imperial, and ~2% Other.

The Ze Edmov Woodlands are's peoples are culturally Wood Elven, but have their local customs and traditions. Their shared values and traditions include membership in an elite bloodline or caste and honor and maintaining one’s integrity, as well as a unique theater festival and a spring festival.

Iron Elf

The Iron Elf subculture native to the Ze Edmov Woodlands are noticably same height and weight as the neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of culturally-significant jewelry or accessories and base their sence of individual idenity on regional and province-based identity. They also place greater cultural emphasus on industry and the ability to work tirelessly and loyalty to one’s friends, family, and own.

Sylvian

The Sylvian subculture native to the Ze Edmov Woodlands are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of patterned hair shaving or depilation and base their sence of individual idenity on voluntary mutual-assistance brotherhoods. They also place greater cultural emphasus on loyalty to one’s friends, family, and own and seeking fortune in new places or new roles.

Sylvian

The Sylvian subculture native to the Ze Edmov Woodlands are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of significant scent or perfume uses and base their sence of individual idenity on having or lacking noble blood. They also place greater cultural emphasus on prosperity and accruing material wealth and ascetic unworldliness and pious poverty.

Kitsune

The Kitsune subculture native to the Ze Edmov Woodlands are noticably same height and weight as the neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of culturally-significant jewelry or accessories and base their sence of individual idenity on educational ties to institutions or traditions. They also place greater cultural emphasus on leadership and charisma in the group and education and knowledge-seeking.

Elf

The Elf subculture native to the Ze Edmov Woodlands are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on lineages based on ancient hero-ancestors. They also place greater cultural emphasus on building things in service of their posterity and scheming subtly against enemies or rivals.

Kobold

The Kobold subculture native to the Ze Edmov Woodlands are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on extended family out to cousins and like kin. They also place greater cultural emphasus on leadership and charisma in the group and hardiness and endurance before woes.

Imperial

The Imperial subculture native to the Ze Edmov Woodlands are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Iron Elf culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on far-flung clans of affiliated families. They also place greater cultural emphasus on loyalty to one’s friends, family, and own and pacifism and peaceful resolution of problems.

Local Religion

The Ze Edmov Woodlands are overseen by Potentate Ugysus Perandra Gerðand, a god serving within Way of Ashlin, the region's principal religion. Approximately 13% of the population self-report as devout. The Ze Edmov Woodlands is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Ze Edmov Woodlands has its economic roots in Iron Coast's export of Industrial Goods, but has developed its own research industry, which has a marked impact on the local regional economy.

The Ze Edmov Woodlands has an Imperial Development Index of 16. For the reference of Eyom's native peoples, a IDI of 16 means there are 16 locations within the Ze Edmov Woodlands which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Ze Edmov Woodlands is rated I2 by Eyoms banks. Business ventures within the Ze Edmov Woodlands are expected to return above capitol with some volatility.



History

History

Points of Interest

POI