Drfíhzbíhd Steppe

Drfíhzbíhd Steppe

Drfíhzbíhd Steppe
Example steppe terrain
Area15284 km2 (9499 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation3985 m (13074 ft)
Average Yearly Precipitation150 cm/y (59 in/y)
Population567347
Rural Pop542073
Urban Pop25274
MDI1
Naming
Native nameDrfíhzbíhd Steppe
PronunciationDrfíhz /bɪ̞d/
Direct Translation[Proper Noun (name of person)] [task; chore]
TranslationDrfíhzstoils Steppe

The Drfíhzbíhd Steppe (Drfíhz /bɪ̞d/ Drfíhzstoils [Proper Noun (name of person)] [task; chore]) is a subtropical steppe on the coast of the Farmbasin region. The Drfíhzbíhd Steppe is well known for its thriving abundance of plant life.

Climate

The Drfíhzbíhd Steppe has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 2°C (35°F). The Drfíhzbíhd Steppe receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. The Drfíhzbíhd Steppe covers an area of nearly 15284 km2 (9499 mi2), and an average elevation of 3985 m (13074 ft) above sea level.

Flora and Fauna

The Drfíhzbíhd Steppe is home to a large number of different species with their population figures matching the average for a subtropical steppe, and a large number of different species with their population figures far above average for a subtropical steppe. The keystone species of Drfíhzbíhd Steppe are as follows:



Monstrous Creatures

The Drfíhzbíhd Steppe has an MDI of 1, which is nominally safer than the Homeland. The Drfíhzbíhd Steppe, therefore, does not offer bounties on monsters, nor is monster insurance required. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.

The most common monstrous creatures within the Drfíhzbíhd Steppe are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Drfíhzbíhd Steppe is home to 567347 people. They break down into the following demographics: 54% Wood Elves, 11% Hobgoblins, 17% Dwarves, 3% Hobgoblins, 8% Elf, 5% Kivu, and ~2% Other.

The Drfíhzbíhd Steppe is's peoples are culturally Wood Elven, but have their local customs and traditions. Their shared values and traditions include vengeance and execution of just vendettas and pacifism and peaceful resolution of problems, as well as a unique wine festival and a history festival.

Wood Elf

The Wood Elf subculture native to the Drfíhzbíhd Steppe are noticably same height and weight as the neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on having or lacking noble blood. They also place greater cultural emphasus on honesty and truthfulness in speech and societal or ethnic superiority over all outsiders.

Hobgoblin

The Hobgoblin subculture native to the Drfíhzbíhd Steppe are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on voluntary mutual-assistance brotherhoods. They also place greater cultural emphasus on leadership and charisma in the group and hardiness and endurance before woes.

Dwarf

The Dwarf subculture native to the Drfíhzbíhd Steppe are noticably same height and weight as the neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on religious factions or faith alliances. They also place greater cultural emphasus on submission to the collective will or culture and building things in service of their posterity.

Hobgoblin

The Hobgoblin subculture native to the Drfíhzbíhd Steppe are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on numerous castes of hereditary workers. They also place greater cultural emphasus on loyalty to one’s friends, family, and own and education and knowledge-seeking.

Elf

The Elf subculture native to the Drfíhzbíhd Steppe are noticably same height and weight as the neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of patterned hair shaving or depilation and base their sence of individual idenity on educational ties to institutions or traditions. They also place greater cultural emphasus on exploring the unknown and discovering secrets and personal sacrifice for one’s causes or purposes.

Kivu

The Kivu subculture native to the Drfíhzbíhd Steppe are noticably same height and weight as the neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of tattoos of some cultural significance and base their sence of individual idenity on astrologically-determined birth groups. They also place greater cultural emphasus on industry and the ability to work tirelessly and excellence in one’s profession or trade.

Local Religion

The Drfíhzbíhd Steppe is overseen by Potentate Zaune Tadwulfric Gointos, a god serving within Way of Ashlin, the region's principal religion. Approximately 11% of the population self-report as devout. The Drfíhzbíhd Steppe is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Drfíhzbíhd Steppe has its economic roots in Farmbasin's export of Slaves, but has developed its own mercenary industry, which has a marked impact on the local regional economy.

The Drfíhzbíhd Steppe has an Imperial Development Index of 18. For the reference of Eyom's native peoples, a IDI of 18 means there are 18 locations within the Drfíhzbíhd Steppe which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Drfíhzbíhd Steppe is rated I2 by Eyoms banks. Business ventures within the Drfíhzbíhd Steppe are expected to return above capitol with some volatility.



History

History

Points of Interest

POI