Faqi̊g Forest

Faqi̊g Forest

Faqi̊g Forest
Example forest terrain
Area8483 km2 (5272 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation4619 m (15154 ft)
Average Yearly Precipitation269 cm/y (105 in/y)
Population331854
Rural Pop203085
Urban Pop128769
MDI1
Naming
Native nameFaqi̊g Forest
Pronunciation/faq/ /i̘g/
Direct Translation[lock] [important; significant]
TranslationSealed Forest

The Faqi̊g Forest (/faq/ /i̘g/ Sealed [lock] [important; significant]) is a temperate forest on the coast of the Heartland region. Faqi̊g Forest is a relatively typical forest for Heartland, as well as Eyom as a whole.

Climate

The Faqi̊g Forest has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 7°C (44°F). The Faqi̊g Forest receives an average of 269 cm/y (105 in/y) of precipitation, most of which comes in the form of rain during the summer. The Faqi̊g Forest covers an area of nearly 8483 km2 (5272 mi2), and an average elevation of 4619 m (15154 ft) above sea level.

Flora and Fauna

The Faqi̊g Forest is home to a large number of different species with their population figures resting somewhat below average for a temperate forest, and the average number of species with their population figures well below average for a temperate forest. The keystone species of Faqi̊g Forest are as follows:



Monstrous Creatures

The Faqi̊g Forest has an MDI of 1, which is nominally safer than the Homeland. The Faqi̊g Forest, therefore, does not offer bounties on monsters, nor is monster insurance required. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.

The most common monstrous creatures within the Faqi̊g Forest are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Faqi̊g Forest is home to 331854 people. They break down into the following demographics: 61% Sylvin, 24% Iron Elves, 8% Elf, 5% Imperial, and ~2% Other.

The Faqi̊g Forest is's peoples are culturally Sylvanian, but have their local customs and traditions. Their shared values and traditions include beauty and seductive charm and ethnic purity of blood and culture, as well as a unique fire festival and a relic festival.

Sylvin

The Sylvin subculture native to the Faqi̊g Forest are noticably either short and stocky or tall and slender. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on patron-client relationships with major figures. They also place greater cultural emphasus on zealous guardianship of their own land or holy sit and filial devotion to family and parents.

Iron Elf

The Iron Elf subculture native to the Faqi̊g Forest are noticably either short and stocky or tall and slender. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on professional guild or trade-specific group. They also place greater cultural emphasus on harmony with nature and existing life and honor and maintaining one’s integrity.

Elf

The Elf subculture native to the Faqi̊g Forest are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of patterned hair shaving or depilation and base their sence of individual idenity on voluntary mutual-assistance brotherhoods. They also place greater cultural emphasus on leadership and charisma in the group and prosperity and accruing material wealth.

Imperial

The Imperial subculture native to the Faqi̊g Forest are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of significant scent or perfume uses and base their sence of individual idenity on ideological groups or philosophical sects. They also place greater cultural emphasus on pacifism and peaceful resolution of problems and dominating and possessing other people.

Local Religion

The Faqi̊g Forest is overseen by Potentate Ditona Grononthus Mandrone, a god serving within Way of Ashlin, the region's principal religion. Approximately 22% of the population self-report as devout. The Faqi̊g Forest is considered underserved by the divines despite shrines in all settled areas.

Settlements and Economy

Faqi̊g Forest is noteworthy for its economic independence from Heartland's export of Industrial Goods. Faqi̊g Forest is particularly renound for its paper industry. It is also has a noteworthy textiles industry.

The Faqi̊g Forest has an Imperial Development Index of 31. For the reference of Eyom's native peoples, a IDI of 31 means there are 31 locations within the Faqi̊g Forest which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Faqi̊g Forest is rated C2 by Eyom’s banks. Business ventures within the Faqi̊g Forest are expected to return market rate with some volatility.



History

History

Points of Interest

POI