Fïpa-devozæ̈ Woods

Fïpa-devozæ̈ Woods

Fïpa-devozæ̈ Woods
Example woods terrain
Area12524 km2 (7783 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation5574 m (18287 ft)
Average Yearly Precipitation69 cm/y (27 in/y)
Population131031
Rural Pop99942
Urban Pop31089
MDI8
Naming
Native nameFïpa-devozæ̈ Woods
Pronunciation/deˈvozæ̝/
Direct Translation[Proper Noun (name of person)] [infection]
TranslationFïpa's Curse Woods

The Fïpa-devozæ̈ Woods (/deˈvozæ̝/ Fïpa's Curse [Proper Noun (name of person)] [infection]) are a group of subtropical woods within the taiga of the Grazelands region. Fïpa-devozæ̈ Woods are a relatively typical woods for Grazelands, as well as Eyom as a whole.

Climate

The Fïpa-devozæ̈ Woods has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 22°C (71°F). The Fïpa-devozæ̈ Woods receives an average of 69 cm/y (27 in/y) of precipitation, most of which comes in the form of rain during the spring. The Fïpa-devozæ̈ Woods covers an area of nearly 12524 km2 (7783 mi2), and an average elevation of 5574 m (18287 ft) above sea level.

Flora and Fauna

The Fïpa-devozæ̈ Woods are home to a large number of different species with their population figures well above average for a subtropical woods, and the average number of species with their population figures well below average for a subtropical woods. The keystone species of Fïpa-devozæ̈ Woods are as follows:




Monstrous Creatures

The Fïpa-devozæ̈ Woods has an MDI of 8, as such it has been classified as Hazardous by Imperial insurance adjusters. Monster insurance fees are set to deter civilian settlement, bounty payouts are correspondingly lucrative. Travelers are advised to go heavily armed and travel strictly by established routes. If travel requires leaving an established route, the services of a local guide and mercenaries are highly recommended.

The most common monstrous creatures within the Fïpa-devozæ̈ Woods are:




People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Fïpa-devozæ̈ Woods are home to 131031 people. They break down into the following demographics: 59% Sylvin, 19% Dwarves, 7% Gnolls, 7% Imperial, 5% Imperial, 1% Tanuki, and ~2% Other.

The Fïpa-devozæ̈ Woods are's peoples are culturally Sylvanian, but have their local customs and traditions. Their shared values and traditions include submission to lawful authority and magical prowess and occult ability, as well as a unique folk festival and a wine festival.

Sylvin

The Sylvin subculture native to the Fïpa-devozæ̈ Woods are noticably same height and weight as the neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on far-flung clans of affiliated families. They also place greater cultural emphasus on sharing wealth and goods with others and dominating and possessing other people.

Dwarf

The Dwarf subculture native to the Fïpa-devozæ̈ Woods are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on dynastic lineages with cadet branches. They also place greater cultural emphasus on humanistic reason and “rational” religion and piety and devotion to the gods.

Gnoll

The Gnoll subculture native to the Fïpa-devozæ̈ Woods are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on patron-client relationships with major figures. They also place greater cultural emphasus on education and knowledge-seeking and seeking fortune in new places or new roles.

Imperial

The Imperial subculture native to the Fïpa-devozæ̈ Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on numerous castes of hereditary workers. They also place greater cultural emphasus on restoring some real or imagined glorious past and prosperity and accruing material wealth.

Quenn

The Quenn subculture native to the Fïpa-devozæ̈ Woods are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on numerous castes of hereditary workers. They also place greater cultural emphasus on industry and the ability to work tirelessly and excellence in one’s profession or trade.

Tanuki

The Tanuki subculture native to the Fïpa-devozæ̈ Woods are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Sylvin culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on far-flung clans of affiliated families. They also place greater cultural emphasus on submission to the collective will or culture and social progress toward some eventual utopia.

Local Religion

The Fïpa-devozæ̈ Woods are overseen by Potentate Dydohr Aiassana Despoibniu, a god serving within Therilism, the region's principal religion. Approximately 21% of the population self-report as devout. The Fïpa-devozæ̈ Woods is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Fïpa-devozæ̈ Woods is predominantly economicly reiant on Grazelands's export of Dairy, and has no outstanding industries byond what is required for its role in that process.

The Fïpa-devozæ̈ Woods has an Imperial Development Index of 8. For the reference of Eyom's native peoples, a IDI of 8 means there are 8 locations within the Fïpa-devozæ̈ Woods which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Fïpa-devozæ̈ Woods is rated M1 by Eyom’s banks. Business ventures within the Fïpa-devozæ̈ Woods are not expected to return value in yearly terms.



History

History

Points of Interest

POI