Gdës-flës Woods

Gdës-flës Woods

Gdës-flës Woods
Example woods terrain
Area8866 km2 (5510 mi2)
Average Yearly Temp9°C (48°F)
Average Elevation4014 m (13169 ft)
Average Yearly Precipitation220 cm/y (86 in/y)
Population237311
Rural Pop193386
Urban Pop43925
MDI7
Naming
Native nameGdës-flës Woods
Pronunciation/gdɛs/ /flɛs/
Direct Translation[century] [skill; talent; craft]
TranslationCraftsman Woods

The Gdës-flës Woods (/gdɛs/ /flɛs/ Craftsman [century] [skill; talent; craft]) are a group of temperate woods on the coast of the Gnashed Coast region. Gdës-flës Woods are a relatively typical woods for Gnashed Coast, as well as Eyom as a whole.

Climate

The Gdës-flës Woods has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a freezing -7°C (20°F). The Gdës-flës Woods receives an average of 220 cm/y (86 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. The Gdës-flës Woods covers an area of nearly 8866 km2 (5510 mi2), and an average elevation of 4014 m (13169 ft) above sea level.

Flora and Fauna

The Gdës-flës Woods are home to a modest number of species with their population figures typically above average for a temperate woods, and a large number of different species with their population figures matching the average for a temperate woods. The keystone species of Gdës-flës Woods are as follows:



Monstrous Creatures

The Gdës-flës Woods has an MDI of 7, as such it has been classified as Hazardous by Imperial insurance adjusters. Monster insurance fees are set to deter civilian settlement, bounty payouts are correspondingly lucrative. Travelers are advised to go heavily armed and travel strictly by established routes. If travel requires leaving an established route, the services of a local guide and mercenaries are highly recommended.

The most common monstrous creatures within the Gdës-flës Woods are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Gdës-flës Woods are home to 237311 people. They break down into the following demographics: 55% Wareneese, 11% Dwarves, 16% Dwarves, 3% Iron Elves, 7% Tanuki, 5% Tanuki, 1% Imperial, and ~2% Other.

The Gdës-flës Woods are's peoples are culturally Wareneese, but have their local customs and traditions. Their shared values and traditions include social progress toward some eventual utopia and subtlety and indirectness of action, as well as a unique beer festival and a theater festival.

Wareneese

The Wareneese subculture native to the Gdës-flës Woods are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of patterned hair shaving or depilation and base their sence of individual idenity on having or lacking noble blood. They also place greater cultural emphasus on sharing wealth and goods with others and piety and devotion to the gods.

Dwarf

The Dwarf subculture native to the Gdës-flës Woods are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on patron-client relationships with major figures. They also place greater cultural emphasus on societal or ethnic superiority over all outsiders and personal development and limit-pushing.

Sylvian

The Sylvian subculture native to the Gdës-flës Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on having or lacking noble blood. They also place greater cultural emphasus on remembrance of the past and memorializing history and ethnic purity of blood and culture.

Iron Elf

The Iron Elf subculture native to the Gdës-flës Woods are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of patterned hair shaving or depilation and base their sence of individual idenity on numerous castes of hereditary workers. They also place greater cultural emphasus on cunning and the ability to trick others and hardiness and endurance before woes.

Tanuki

The Tanuki subculture native to the Gdës-flës Woods are noticably same height and weight as the neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on educational ties to institutions or traditions. They also place greater cultural emphasus on seeking fortune in new places or new roles and industry and the ability to work tirelessly.

Quenn

The Quenn subculture native to the Gdës-flës Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on extended family out to cousins and like kin. They also place greater cultural emphasus on ethnic purity of blood and culture and humanistic reason and “rational” religion.

Imperial

The Imperial subculture native to the Gdës-flës Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wareneese culture, they have diffrenciated themselves by adopting a tradition of socially-meaningful animal motif items and base their sence of individual idenity on numerous castes of hereditary workers. They also place greater cultural emphasus on unity and elimination of group differences and subtlety and indirectness of action.

Local Religion

The Gdës-flës Woods are overseen by Potentate Boslotl Coneus Ciaraid, a god serving within Labdsism, the region's principal religion. Approximately 41% of the population self-report as devout. The Gdës-flës Woods is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Gdës-flës Woods is predominantly economicly reiant on Gnashed Coast's export of Produce, and has no outstanding industries byond what is required for its role in that process.

The Gdës-flës Woods has an Imperial Development Index of 10. For the reference of Eyom's native peoples, a IDI of 10 means there are 10 locations within the Gdës-flës Woods which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Gdës-flës Woods is rated M1 by Eyom’s banks. Business ventures within the Gdës-flës Woods are not expected to return value in yearly terms.



History

History

Points of Interest

POI