The Gdöqüe Gdu Moorland (/gdo˞q˔/ /gdu/ Brawlfield [automatic] [fight]) is a subtropical moorland on the coast of the Pantza region. The Gdöqüe Gdu Moorland is well known for being largely barren of plant life.
The Gdöqüe Gdu Moorland has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being an icy 26°C (78°F) and its average temperature during the winter being a cold -12°C (11°F). The Gdöqüe Gdu Moorland receives an average of 311 cm/y (122 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. The Gdöqüe Gdu Moorland covers an area of nearly 16479 km2 (10241 mi2), and an average elevation of 3850 m (12631 ft) above sea level.
The Gdöqüe Gdu Moorland is home to a large number of different species with their population figures resting somewhat below average for a subtropical moorland, and the average number of species with their population figures far below average for a subtropical moorland. The keystone species of Gdöqüe Gdu Moorland are as follows:
The Gdöqüe Gdu Moorland has an MDI of 3, the average for Eyom. Monster insurance fees are thus typical, as are bounty payouts. Travelers are advised to be armed at all times.
The most common monstrous creatures within the Gdöqüe Gdu Moorland are:
Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.
In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.
The Gdöqüe Gdu Moorland is home to 1564473 people. They break down into the following demographics: 55% Wood Elves, 21% Dwarves, 9% Gnolls, 7% Grey Elf, 6% Kobold, and ~2% Other.
The Gdöqüe Gdu Moorland is's peoples are culturally Wood Elven, but have their local customs and traditions. Their shared values and traditions include building things in service of their posterity and dominating and possessing other people, as well as a unique theater festival and a history festival.
The Wood Elf subculture native to the Gdöqüe Gdu Moorland are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of tattoos of some cultural significance and base their sence of individual idenity on extended family out to cousins and like kin. They also place greater cultural emphasus on cunning and the ability to trick others and ascetic unworldliness and pious poverty.
The Dwarf subculture native to the Gdöqüe Gdu Moorland are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on extended family out to cousins and like kin. They also place greater cultural emphasus on education and knowledge-seeking and humanistic reason and “rational” religion.
The Gnoll subculture native to the Gdöqüe Gdu Moorland are noticably either short and stocky or tall and slender. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on having or lacking noble blood. They also place greater cultural emphasus on scheming subtly against enemies or rivals and prosperity and accruing material wealth.
The Grey Elf subculture native to the Gdöqüe Gdu Moorland are noticably same height and weight as the neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on ethnic membership. They also place greater cultural emphasus on faithfulness towards one’s chosen friends and individual rights and freedom of action.
The Kobold subculture native to the Gdöqüe Gdu Moorland are noticably same height and weight as the neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of painted skin markings that sometimes change and base their sence of individual idenity on lineages based on ancient hero-ancestors. They also place greater cultural emphasus on courage and valiance in danger and discipline and obedience to the law.
The Gdöqüe Gdu Moorland is overseen by Potentate Ghulena Æthent Aphronw, a god serving within The Apprenticeship, the region's principal religion. Approximately 40% of the population self-report as devout. The Gdöqüe Gdu Moorland is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.
The Gdöqüe Gdu Moorland has an Imperial Development Index of 11. For the reference of Eyom's native peoples, a IDI of 11 means there are 11 locations within the Gdöqüe Gdu Moorland which the Empire can securely and regularly transport materials and personnel..
As a courtesy for scholars and agents, the Gdöqüe Gdu Moorland is rated M1 by Eyom’s banks. Business ventures within the Gdöqüe Gdu Moorland are not expected to return value in yearly terms.
History
POI