Kodtěq Bad Woods

Kodtěq Bad Woods

Kodtěq Bad Woods
Example woods terrain
Area17961 km2 (11162 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation2558 m (8392 ft)
Average Yearly Precipitation220 cm/y (86 in/y)
Population232137
Rural Pop164942
Urban Pop67195
MDI9
Naming
Native nameKodtěq Bad Woods
Pronunciation/ˈɨgbo/ /bad/
Direct Translation[purple] [virus; germ]
TranslationBonzi Woods

The Kodtěq Bad Woods (/ˈɨgbo/ /bad/ Bonzi [purple] [virus; germ]) are a group of subtropical woods within the wetland of the Flanged Coast region. Kodtěq Bad Woods are a relatively typical woods for Flanged Coast, as well as Eyom as a whole.

Climate

The Kodtěq Bad Woods has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 21°C (69°F). The Kodtěq Bad Woods receives an average of 220 cm/y (86 in/y) of precipitation, most of which comes in the form of rain during the summer. The Kodtěq Bad Woods covers an area of nearly 17961 km2 (11162 mi2), and an average elevation of 2558 m (8392 ft) above sea level.

Flora and Fauna

The Kodtěq Bad Woods are home to the average number of species with their population figures typically above average for a subtropical woods, and the average number of species with their population figures resting somewhat below average for a subtropical woods. The keystone species of Kodtěq Bad Woods are as follows:




Monstrous Creatures

The Kodtěq Bad Woods has an MDI of 9, as such it has been classified as Hazardous by Imperial insurance adjusters. Monster insurance fees are set to deter civilian settlement, bounty payouts are correspondingly lucrative. Travelers are advised to go heavily armed and travel strictly by established routes. If travel requires leaving an established route, the services of a local guide and mercenaries are highly recommended.

The most common monstrous creatures within the Kodtěq Bad Woods are:




People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Kodtěq Bad Woods are home to 232137 people. They break down into the following demographics: 52% Constructs, 21% Hobgoblins, 10% Hobgoblins, 2% Kitsune, 8% Kitsune, 5% Kitsune, and ~2% Other.

The Kodtěq Bad Woods are's peoples are culturally Constructi, but have their local customs and traditions. Their shared values and traditions include submission to lawful authority and loyalty to one’s friends, family, and own, as well as a unique spring festival and a fire festival.

Construct

The Construct subculture native to the Kodtěq Bad Woods are noticably same height and weight as the neighbors. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on voluntary mutual-assistance brotherhoods. They also place greater cultural emphasus on harmony with nature and existing life and submission to the collective will or culture.

Hobgoblin

The Hobgoblin subculture native to the Kodtěq Bad Woods are noticably same height and weight as the neighbors. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on religious factions or faith alliances. They also place greater cultural emphasus on vengeance and execution of just vendettas and membership in an elite bloodline or caste.

Hobgoblin

The Hobgoblin subculture native to the Kodtěq Bad Woods are noticably either short and stocky or tall and slender. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of culturally-significant jewelry or accessories and base their sence of individual idenity on lineages based on ancient hero-ancestors. They also place greater cultural emphasus on piety and devotion to the gods and membership in an elite bloodline or caste.

Kitsune

The Kitsune subculture native to the Kodtěq Bad Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on astrologically-determined birth groups. They also place greater cultural emphasus on purging evil and expelling the wicked and magical prowess and occult ability.

Quenn

The Quenn subculture native to the Kodtěq Bad Woods are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of culturally-significant jewelry or accessories and base their sence of individual idenity on having or lacking noble blood. They also place greater cultural emphasus on leadership and charisma in the group and seeking fortune in new places or new roles.

Quenn

The Quenn subculture native to the Kodtěq Bad Woods are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Construct culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on hereditary loyalty to a political group. They also place greater cultural emphasus on cunning and the ability to trick others and remembrance of the past and memorializing history.

Local Religion

The Kodtěq Bad Woods are overseen by Potentate Uros Aglaean Eadwalate, a god serving within Labdsism, the region's principal religion. Approximately 22% of the population self-report as devout. The Kodtěq Bad Woods is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Kodtěq Bad Woods is predominantly economicly reiant on Flanged Coast's export of Fish, and has no outstanding industries byond what is required for its role in that process.

The Kodtěq Bad Woods has an Imperial Development Index of 7. For the reference of Eyom's native peoples, a IDI of 7 means there are 7 locations within the Kodtěq Bad Woods which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Kodtěq Bad Woods is rated M1 by Eyom’s banks. Business ventures within the Kodtěq Bad Woods are not expected to return value in yearly terms.



History

History

Points of Interest

POI