Kus Hjeno̠z Steppe

Kus Hjeno̠z Steppe

Kus Hjeno̠z Steppe
Example steppe terrain
Area18477 km2 (11483 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation3076 m (10091 ft)
Average Yearly Precipitation163 cm/y (64 in/y)
Population781807
Rural Pop561701
Urban Pop220106
MDI2
Naming
Native nameKus Hjeno̠z Steppe
Pronunciation/kus/ /ˈhjeno̠z/
Direct Translation[corrupt] [happiness]
TranslationFalsesmile Steppe

The Kus Hjeno̠z Steppe (/kus/ /ˈhjeno̠z/ Falsesmile [corrupt] [happiness]) is a subtropical steppe on the coast of the Granerie region. Kus Hjeno̠z Steppe is a relatively typical steppe for Granerie, as well as Eyom as a whole.

Climate

The Kus Hjeno̠z Steppe has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a freezing -5°C (23°F). The Kus Hjeno̠z Steppe receives an average of 163 cm/y (64 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. The Kus Hjeno̠z Steppe covers an area of nearly 18477 km2 (11483 mi2), and an average elevation of 3076 m (10091 ft) above sea level.

Flora and Fauna

The Kus Hjeno̠z Steppe is home to a large number of different species with their population figures typically above average for a subtropical steppe, and a large number of different species with their population figures matching the average for a subtropical steppe. The keystone species of Kus Hjeno̠z Steppe are as follows:



Monstrous Creatures

The Kus Hjeno̠z Steppe has an MDI of 2, putting it at a slightly greater risk of monster attacks than Imperial holdings. Monster insurance fees are therefore light, and bounties are moderate. Travelers are advised to heed warning signs and read any warning brochures provided by local authorities in order to avoid known monster habitats.

The most common monstrous creatures within the Kus Hjeno̠z Steppe are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Kus Hjeno̠z Steppe is home to 781807 people. They break down into the following demographics: 53% Wood Elves, 17% Iron Elves, 10% Taurans, 5% Iron Elves, 8% Imperial, 5% Imperial, and ~2% Other.

The Kus Hjeno̠z Steppe is's peoples are culturally Wood Elven, but have their local customs and traditions. Their shared values and traditions include conquest and domination of others and social progress toward some eventual utopia, as well as a unique summer festival and a folk festival.

Wood Elf

The Wood Elf subculture native to the Kus Hjeno̠z Steppe are noticably same height and weight as the neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on warbands or civic military service groups. They also place greater cultural emphasus on subtlety and indirectness of action and magical prowess and occult ability.

Iron Elf

The Iron Elf subculture native to the Kus Hjeno̠z Steppe are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of impractical or elaborate role-based clothes and base their sence of individual idenity on ideological groups or philosophical sects. They also place greater cultural emphasus on honor and maintaining one’s integrity and aesthetic beauty in material goods and architecture.

Tauran

The Tauran subculture native to the Kus Hjeno̠z Steppe are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on regional and province-based identity. They also place greater cultural emphasus on purging evil and expelling the wicked and submission to lawful authority.

Iron Elf

The Iron Elf subculture native to the Kus Hjeno̠z Steppe are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of role or class-specific clothing items and base their sence of individual idenity on religious factions or faith alliances. They also place greater cultural emphasus on remembrance of the past and memorializing history and courage and valiance in danger.

Imperial

The Imperial subculture native to the Kus Hjeno̠z Steppe are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of culturally-significant jewelry or accessories and base their sence of individual idenity on educational ties to institutions or traditions. They also place greater cultural emphasus on discipline and obedience to the law and prosperity and accruing material wealth.

Quenn

The Quenn subculture native to the Kus Hjeno̠z Steppe are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Wood Elf culture, they have diffrenciated themselves by adopting a tradition of culturally-significant jewelry or accessories and base their sence of individual idenity on inheritance of an ancient body modification. They also place greater cultural emphasus on submission to lawful authority and scheming subtly against enemies or rivals.

Local Religion

The Kus Hjeno̠z Steppe is overseen by Potentate Drolulla Idanthobar Helwine, a god serving within Pagan, the region's principal religion. Approximately 37% of the population self-report as devout. The Kus Hjeno̠z Steppe is overflowing with shrines and holy sites, with most noteworthy divines having one or more shrines in any location relevant to their portfolio.

Settlements and Economy

Kus Hjeno̠z Steppe has its economic roots in Granerie's export of Agriculture, but has developed its own canned food industry, which has a marked impact on the local regional economy.

The Kus Hjeno̠z Steppe has an Imperial Development Index of 22. For the reference of Eyom's native peoples, a IDI of 22 means there are 22 locations within the Kus Hjeno̠z Steppe which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Kus Hjeno̠z Steppe is rated I1 by Eyom’s banks. Business ventures within the Kus Hjeno̠z Steppe are expected to return above capitol at low risk.



History

History

Points of Interest

POI