Larsme-fǟs Grasslands

Larsme-fǟs Grasslands

Larsme-fǟs Grasslands
Example grassland terrain
Area3080 km2 (1914 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation987 m (3238 ft)
Average Yearly Precipitation223 cm/y (87 in/y)
Population63868
Rural Pop62421
Urban Pop1447
MDI0
Naming
Native nameLarsme-fǟs Grasslands
Pronunciation/ˈlarsme/ /faːs/
Direct Translation[master; lord; boss] [apartment]
TranslationPalace Grasslands

The Larsme-fǟs Grasslands (/ˈlarsme/ /faːs/ Palace [master; lord; boss] [apartment]) are a group of subtropical grassland on the coast of the Lastlanding region. Larsme-fǟs Grasslands are a relatively typical grassland for Lastlanding, as well as Eyom as a whole.

Climate

The Larsme-fǟs Grasslands has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a cool 20°C (68°F) and its average temperature during the winter being a cool 13°C (55°F). The Larsme-fǟs Grasslands receives an average of 223 cm/y (87 in/y) of precipitation, most of which comes in the form of rain during the spring. The Larsme-fǟs Grasslands covers an area of nearly 3080 km2 (1914 mi2), and an average elevation of 987 m (3238 ft) above sea level.

Flora and Fauna

The Larsme-fǟs Grasslands are home to a modest number of species with their population figures matching the average for a subtropical grassland, and a modest number of species with their population figures resting somewhat below average for a subtropical grassland. The keystone species of Larsme-fǟs Grasslands are as follows:



Monstrous Creatures

The Larsme-fǟs Grasslands has an MDI of 0, as such Imperial Assets are advised to relocate to safer zones. Insurance against monster attacks is not offered. Bounties for slain monsters are not provided via any formal arrangements, though imperial agents may provide this service at their discretion. Travelers are advised to avoid the Larsme-fǟs Grasslands. If travel through the Larsme-fǟs Grasslands cannot be avoided, travelers are advised to be heavily armed at all times, and travel by the most expedient route and method of transportation available.

The most common monstrous creatures within the Larsme-fǟs Grasslands are:



People and Culture

Imperial Warning: The following section of this document deals with biological race. In deference to the traditions of Eyomic peoples, we have foregone town-specific racial census. However, as our culture lacks a taboo for classification of peoples by their biology and such information is highly important for our medical practices amongst other institutions, we have stated the racial demographics of this region. We do not do so to sew the seeds of disunity. We do not do so to belittle or bemoan any group. Such issues are why we use the term 'peoples' rather than races, cultures, or species.

In respect to this universal cultural element, we have split racial classification by culture while keeping the name of each race for our own purposes. Should you see the same race listed more than once in the following section, this is to designate a major cultural division within a race.

The Larsme-fǟs Grasslands are home to 63868 people. They break down into the following demographics: 65% Gnolls, 18% Fae, 2% Kitsune, 7% Kivu, 6% Tanuki, and ~2% Other.

The Larsme-fǟs Grasslands are's peoples are culturally Gnollish, but have their local customs and traditions. Their shared values and traditions include personal development and limit-pushing and exploring the unknown and discovering secrets, as well as a unique comedy festival and a summer festival.

Gnoll

The Gnoll subculture native to the Larsme-fǟs Grasslands are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Gnoll culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on ethnic membership. They also place greater cultural emphasus on aesthetic beauty in material goods and architecture and faithfulness towards one’s chosen friends.

Fae

The Fae subculture native to the Larsme-fǟs Grasslands are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Gnoll culture, they have diffrenciated themselves by adopting a tradition of piercings, whether minor or elaborate and base their sence of individual idenity on extended family out to cousins and like kin. They also place greater cultural emphasus on aesthetic beauty in material goods and architecture and dominating and possessing other people.

Kitsune

The Kitsune subculture native to the Larsme-fǟs Grasslands are noticably same height and weight as the neighbors. While they follow the broader tennents of Gnoll culture, they have diffrenciated themselves by adopting a tradition of worn weapons, tools or trade implements and base their sence of individual idenity on identity based on their local community. They also place greater cultural emphasus on unity and elimination of group differences and cunning and the ability to trick others.

Kivu

The Kivu subculture native to the Larsme-fǟs Grasslands are noticably smaller and slighter than their neighbors. While they follow the broader tennents of Gnoll culture, they have diffrenciated themselves by adopting a tradition of color choices with social meaning to them and base their sence of individual idenity on far-flung clans of affiliated families. They also place greater cultural emphasus on building things in service of their posterity and honor and maintaining one’s integrity.

Tanuki

The Tanuki subculture native to the Larsme-fǟs Grasslands are noticably much bigger and bulkier than neighbors. While they follow the broader tennents of Gnoll culture, they have diffrenciated themselves by adopting a tradition of intricate hair styles or braiding and base their sence of individual idenity on identity based on their local community. They also place greater cultural emphasus on scheming subtly against enemies or rivals and exploring the unknown and discovering secrets.

Local Religion

The Larsme-fǟs Grasslands are overseen by Potentate Wulses Medoronwyda Weand, a god serving within Covenant of Irus, the region's principal religion. Approximately 43% of the population self-report as devout. The Larsme-fǟs Grasslands is considered underserved by the divines despite shrines in all settled areas.

Settlements and Economy

Larsme-fǟs Grasslands is noteworthy for its economic independence from Lastlanding's export of Aquaculture. Larsme-fǟs Grasslands is particularly renound for its canned food industry. It is also has a noteworthy philisophy industry.

The Larsme-fǟs Grasslands has an Imperial Development Index of 37. For the reference of Eyom's native peoples, a IDI of 37 means there are 37 locations within the Larsme-fǟs Grasslands which the Empire can securely and regularly transport materials and personnel..

As a courtesy for scholars and agents, the Larsme-fǟs Grasslands is rated C1 by Eyom’s banks. Business ventures within the Larsme-fǟs Grasslands are expected to return market rate at the lowest risk.



History

History

Points of Interest

POI